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Parts from Armored Core, Armored Core: Project Phantasma and Armored Core: Master of Arena. There are a total of 138 parts in the original Armored Core, 160 in Armored Core: Project Phantasma and 187 parts in Armored Core: Master of Arena.

If you are looking for parts from Armored Core 2 and Armored Core 2: Another Age, see here

Head[]

Introduced in Armored Core[]

Part ID Price Weight EN Drain Armor Points Def Shell Def Energy Computer Type Map Type Noise Canceler Bio Sensor Radar Function Radar Range Unlock Notes
HD-01-SRVT 26500c 122 350 816 154 149 Detailed Area Memory None Provided None - Shop Head unit with built-in bio sensor.
HD-06-RADAR 51800c 145 875 741 109 194 Standard Area&Place Name Provided None Provided 8120 Shop Equipped with wide-area radar and various options.
HD-08-DISH 33200c 133 716 870 205 162 Standard Area&Place Name None None None - Shop Equipped with an enhanced auto-map function.
HD-2002 29000c 156 457 787 140 154 Standard Area Memory None None Provided 6000 Shop Head unit equipped with radar function.
HD-D-9066 43200c 138 657 885 165 232 Standard Area Memory None Provided Provided 6120 Shop Full range of options and good EG shields.
HD-GRY-NX 14700c 232 218 1004 194 134 Rough No Memory None None None - Starting Part Economy unit with good shields but no optional equipment.
HD-ONE 68100c 161 304 800 132 129 Detailed Area Memory Provided Provided Provided 7980 Shop Fully equipped with wide-area radar and all options.
HD-REDEYE 41100c 146 538 840 148 151 Detailed Area&Place Name None None Provided 5980 Shop Equipped with radar and an enhanced auto-map function.
HD-X1487 19000c 166 420 975 160 185 Rough No Memory Provided Provided None - Guard Freight Train Full range of sensors but without the auto-map function.
HD-ZERO 22500c 185 431 925 221 149 Rough No Memory None None Provided 6300 Shop Head unit with build-in bio sensor.

Introduced in Armored Core: Project Phantasma[]

Part ID Price Weight EN Drain Armor Points Def Shell Def Energy Computer Type Map Type Noise Canceler Bio Sensor Radar Function Radar Range Unlock Notes
HD-G780 82500c 393 723 905 186/146 448/292 Rough Area&Place Name Provided Provided Provided 7600 Defeat Spike in the Arena/Shop Provides good protection against energy based weapons.

Introduced in Armored Core: Master of Arena[]

Part ID Price Weight EN Drain Armor Points Def Shell* Def Energy* Computer Type Map Type Noise Canceler Bio Sensor Radar Function Radar Range Unlock Notes
HD-12-RADAR 72600c 180 511 831 104 159 Standard Area&Place Name Provided Provided Provided 8720 Defeat Masquerade in the Master Arena. A specialized unit equipped with a wide variety of radar functions.
HD-HELM 63200c 134 793 850 172 185 Detailed Area&Place Name None Provided Provided 7300 Destroy Berserk MTs Well-balanced unit with improvements made to all existing functions.
HD-H10 81000c 261 332 956 204 210 Rough Area Memory None None None - Defeat Blitz in the Sub-Arena. Heavily armored unit designed with defensive strength in mind.
HD-4004 44100c 139 628 820 146 138 Detailed Area Memory Provided None Provided 6200 Defeat Flash in the Sub-Arena. A design-oriented model with low basic functionality.

Core[]

Introduced in Armored Core[]

Part ID Price Core Type Weight EN Drain Armor Points Def Shell Def Energy Maximum Weight Anti-Missile-Response Anti-Missile-Angle Extension Slots Unlock Notes
XCA-00 61500c Middleweight 1103 1046 2710 530 505 2770 48 48 8 Starting Part Standard core unit with average performance overall.
XCH-01 72000c Heavyweight 1384 873 3015 615 543 3600 48 32 12 Shop Heavyweight core with an excellent shoulder load and heavy armor.
XCL-01 88000c Lightweight 885 1380 2380 492 610 2450 48 64 16 Shop Electronic warfare core with many slots for special equipment.

Introduced in Armored Core: Project Phantasma[]

Part ID Price Core Type Weight EN Drain Armor Points Def Shell Def Energy Maximum Weight Anti-Missile-Response Anti-Missile-Angle Extension Slots Unlock Notes
XXA-S0 122000c Lightweight 784 1273 2050 600/580 580/560 2820 50 50 17 Shop Test model. Lightweight, but with low AP.

Introduced in Armored Core: Master of Arena[]

Part ID Price Core Type Weight EN Drain Armor Points Def Shell Def Energy Maximum Weight Anti-Missile-Response Anti-Missile-Angle Extension Slots Unlock Notes
XXL-D0 115000c Lightweight 910 1120 2960 608 610 3320 32 20 5 Shop Test model that represents the next generation standard.

Arms[]

Introduced in Armored Core[]

Part ID Price Arm Type Weight EN Drain Armor Points Def Shell Def Energy Weapon Lock Attack Power Ammo Count Ammo Type Ammo Cost Range Maximum Lock Reload Time Unlock Notes
AN-101 19000c Middleweight 1228 1006 1670 384 374 - - - - - - - - Shop Normal arm unit with average performance.
AN-201 15300c Lightweight 1054 877 1635 352 334 - - - - - - - - Starting Part Low energy consumption version of the AN-101.
AN-25 28400c Lightweight 853 682 1826 344 284 - - - - - - - - Shop Lightweight type arm units with better performance.
AN-3001 39500c Middleweight 1612 1258 1935 487/477 353 - - - - - - - - Shop Middleweight arms with maximum energy shielding.
AN-863-B 34000c Heavyweight 1726 1394 1880 517 406 - - - - - - - - Shop Weight is increased for added durability.
AN-D-7001 23000c Middleweight 1445 1512 1743 306 453 - - - - - - - - Shop Average arm units with enhanced performance.
AN-K1 49000c Lightweight 905 930 1790 339 402 - - - - - - - - Shop Reduced-weight arm units with full AP and shields.
ANKS-1A46J 42100c Heavyweight 2120 1415 1990 679/659 496 - - - - - - - - Shop Offers the maximum AP but interferes with some parts.
AW-30/3 56400c Dual Missile 480 377 688 0 0 Standard 830 80 Solid 130c 9000 3 10 Shop Fires 2 rounds of 3 small missiles for a total of 6 missiles.
AW-GT2000 48600c Gatling Gun Arms 1415 92 1132 0 0 Special 305 300 Solid 62c 7800 1 2 Shop Dual gatling guns can concentrate high-speed rounds at a single point.
AW-MG25/2 54500c Machine Gun Arms 1193 78 812 0 0 Special 158 400 Solid 33c 8800 1 2 Shop Can strafe with 4 rifles at once.
AW-RF105 77600c Cannon 1530 106 1280 0 0 Narrow&Deep 1530 100 Solid 220c 9300 1 15 Shop 2 cannons with incredible firepower.
AW-RF120 67200c Cannon 1827 137 1420 0 0 Narrow&Deep 2120 50 Solid 300c 9800 1 18 Shop Enhanced dual cannons. Somewhat fewer shots.
AW-S60/2 66600c Dual Missile 762 420 725 0 0 Standard 830 120 Solid 130c 9000 2 10 Shop Fires 2 rounds of 2 missiles at once for extra shots.
AW-XC5500 83600c Plasma Cannon/Laser Cannon 1688 547 875 0 0 Narrow&Deep 1241 70 Energy 0c 12000 1 7 Shop Energy weapon. Fires twin laser bursts.
AW-XC65 98500c Plasma Cannon/Laser Cannon 1905 625 792 0 0 Narrow&Deep 2322 40 Energy 0c 8300 1 10 Shop Energy weapon. Fires two beams.

Introduced in Armored Core: Project Phantasma[]

Part ID Price Arm Type Weight EN Drain Armor Points Def Shell Def Energy Weapon Lock Attack Power Ammo Count Ammo Type Ammo Cost Range Maximum Lock Reload Time Unlock Notes
AW-DC/2 188500c Dual Cannon 1805 220 892 0 0 Special 3822 20 Solid 1800c 15300 1 60 Defeat Sadistic in the Arena Dual grenade launcher.

Introduced in Armored Core: Master of Arena[]

Part ID Price Arm Type Weight EN Drain Armor Points Def Shell Def Energy Weapon Lock Attack Power Ammo Count Ammo Type Ammo Cost Range Maximum Lock Reload Time Unlock Notes
AN-891-S 54200c Heavyweight 1790 1290 1920 480 509 - - - - - - - - Defeat Max in the Arena. High defense model equipped with armor shielding.
AW-R/4 126300c Cannon 1650 187 1600 0 0 Standard 1024 180 Solid 150c 8000 1 15 Defeat EX300 in Master Arena. Multi-cannon firing capability.

Legs[]

Introduced in Armored Core[]

Part ID Price Leg Type Weight EN Drain Armor Points Def Shell Def Energy Maximum Weight Speed Stability Jump Function Unlock Notes
LN-1001 28500c Middleweight Humanoid Legs 1966 1725 3235 556 531 4470 277 1018 Provided Shop Balanced, standard humanoid legs.
LN-1001B 45200c Middleweight Humanoid Legs 2305 1889 3383 585 543 4630/4680 272 1320 Provided Shop Enhanced variation of the LN-1001.
LN-1001-PX-0 25000c Middleweight Humanoid Legs 1892 1844 3035 528 508 4100/4130 280 904 Provided Starting Part Balanced humanoid legs for combat on all terrain.
LN-501 71800c Middleweight Humanoid Legs 1675 2910 2947 508 535 3990 451 854 Provided Shop Has the shield performance and load capacity of a middleweight.
LN-502 35800c Middleweight Humanoid Legs 1790 2466 3343 538 592 3800 275 843 Provided Shop This middleweight has reduced weight without sacrificing performance.
LN-SSVT 44000c Lightweight Humanoid Legs 1528 2338 2795 482 507 3560 445 596 Provided Remove Gun Emplacement Light, fast humanoid legs but with low load capacity and AP.
LN-3001 52200c Heavyweight Humanoid Legs 3137 2206 3703 870/815 594 6600 153 2518 Provided Shop Heavily armored humanoid legs with a high load capacity. Poor speed.
LN-3001C 64100c Heavyweight Humanoid Legs 3528 2418 3997 889/824 602 7100 151 2977 Provided Shop Best AP and shields among the humanoid legs.
LN-D-8000R 49000c Heavyweight Humanoid Legs 2426 2350 3532 510 656 4720/4770 269 1200 Provided Shop Humanoid legs with special anti-energy weapon armor.
LN-SSVR 32400c Heavyweight Humanoid Legs 2750 2013 3606 805/789 532 5400 148 2150 Provided Shop Lightest of the heavily armored humanoid legs.
LNKS-1B46J 48000c Heavyweight Humanoid Legs 3065 2304 3788 822/772 618/608 6100 146 3802 Provided Shop Shock absorbing structure reduces recoil from shell hits.
LB-1000-P 20500c Reverse Joint 2095 1228 3514 609 444 3775/3875 286 2310 Provided Shop Phenomenal maneuverability but low load carrying capacity.
LB-4303 24000c Reverse Joint 2647 1585 3575 643 488 4180/4280 291 2505 Provided Shop Increased ground contact area for enhanced shock absorbing capacity.
LB-4400 17300c Reverse Joint 2520 1400 3560 617 451 4020/4120 294 2084 Provided Shop Standard reverse joint type. Good maneuverability and inexpensive.
LB-4401 31800c Reverse Joint 2910 1456 3810 672 468 4510/4610 287 2713 Provided Shop Best overall performance of the reverse joint types.
LBKS-2B45A 27000c Reverse Joint 2480 1703 3731 584 515 3990 299 1985 Provided Shop Deluxe type with enhanced shielding against energy weapons.
LF-205-SF 42600c Quadruped 2137 2810 2841 446 654 3450 483 580 Provided Shop Standard four-leg type. Top-class maneuverability.
LF-DEX-1 69000c Quadruped 2650 4016 3179 557 553 4450 360 820 Provided Shop Increased load carrying capacity requires vast amounts of power.
LFH-X3 56000c Quadruped 2400 2988 3100 468 610 3810 421 710 Provided Shop Energy gage recovers quickly when halted.
LFH-X5X 82000c Quadruped 2880 3584 3328 497 700 5000 442 1110 Provided Shop New four-leg type pushes the specs to the limit.
LC-HTP-AAA 38500c Tank 2915 2877 3688 728/656 694/625 4130 250 630 None Shop Has performance near that of a four-legged type.
LC-MOS18 16000c Tank 4182 978 3928 858 572 8000 105 4245 None Shop Maximum load carrying capacity but poor speed and weight.
LC-MOS4545 59000c Tank 3610 2609 3990 905 753 7400 211 5101 None Shop A dreadfully durable monster machine.
LC-UKI60 25500c Tank 3860 1104 3822 812 589 6950 138 3710 None Shop Economy wheeled truck type with finely adjusted performance.

Introduced in Armored Core: Project Phantasma[]

Part ID Price Leg Type Weight EN Drain Armor Points Def Shell Def Energy Maximum Weight Speed Stability Jump Function Unlock Notes
LN-2KZ-SP 118000c Humanoid Legs 1820 3034 2210 648 820/742 4420 383 3025 Provided Shop Able to carry heavier loads, but AP is sacrificed.

Introduced in Armored Core: Master of Arena[]

Part ID Price Leg Type Weight EN Drain Armor Points Def Shell Def Energy Maximum Weight Speed Stability Jump Function Unlock Notes
LN-S3 75000c Middleweight Humanoid Legs 2300 2050 3426 752 680 5630 106 1480 Provided Beat Humanoid Legged in Extra Arena Lightweight model, but without sacrifing defense or load capacity.
LB-H230 56000c Reverse Joint 3458 1848 3880 695 430 5124 275 2954 Provided Beat Reverse Jointed in Extra Arena New reverse joint model featuring enhanced load capacity.
LF-TR-0 92000 Quadruped 2593 3358 2546 589 669 4360 504 542 Provided Beat Four Legged in Extra Arena Enhanced speed while retaining defensive properties.
LC-HTP-H5 64000 Caterpillar 3056 3140 3884 687 645 5630 284 731 None Beat Tank Legged in Extra Arena Enhanced hover tank with increased speed and maneuverability.

Boosters[]

Introduced in Armored Core[]

Part ID Price Weight EN Drain Boost Power Charge Drain Unlock Notes
B-P320 10800c 208 28 9800 4360 Starting Part Low priced but seems a bit underpowered.
B-P350 13700c 162 33 12800 4410 Shop Economy type with high power but high energy consumption.
B-P351 25500c 288 41 21000 6980 Shop High-performance model with both high power and energy consumption.
B-T001 34000c 149 30 17300 4600 Guard Factory Entrance Achieves both enhanced power and low weight at the same time.
B-T2 31500c 235 38 14800 3850 Shop Power itself is low but offers the highest efficiency.
B-VR-33 48500c 255 35 19000 5070 Shop Maintains the top-class power to achieve good efficiency.

Introduced in Armored Core: Project Phantasma[]

Part ID Price Weight EN Drain Boost Power Charge Drain Unlock Notes
B-HP25 52500c 186 35 8500 2520 Shop Small lightweight model. Low acceleration, but efficient.

Introduced in Armored Core: Master of Arena[]

Part ID Price Weight EN Drain Boost Power Charge Drain Unlock Notes
B-PT000 62500c 301 52 23400 7450 Beat Rob in the Arena. Power on demand. For rapid approaches and retreats.

FCS[]

Introduced in Armored Core[]

Part ID Price Weight EN Drain Maximum Lock Lock Type Unlock Notes
COMDEX-C7 11100c 14 24 4 Standard Starting Part Maximum of 4 lock-ons, average performance.
COMDEX-G0 22500c 14 24 4 Standard Shop Maximum of 4 lock-ons, fast lock-on.
COMDEX-G8 16400c 14 24 6 Standard Shop Maximum of 6 lock-ons, long-distance lock-on.
QX-21 20300c 8 12 1 Wide&Shallow Shop Maximum of 1 lock-on, short lock over a wide area.
QX-9009 96000c 24 55 6 Narrow&Deep Shop Maximum of 6 lock-ons, longest lock distance.
QX-AF 35700c 10 16 2 Wide&Shallow Exterminate Organisms Maximum of 2 lock-ons, short lock.
TRYX-BOXER 48100c 10 19 3 Tall/Lengthway Shop Maximum of 3 lock-ons, vertical sight.
TRYX-QUAD 63000c 18 38 6 Wide/Sideway Shop Maximum of 6 lock-ons, horizontal sight.

Introduced in Armored Core: Project Phantasma[]

Part ID Price Weight EN Drain Maximum Lock Lock Type Unlock Notes
FBMB-18X 108000c 21 65 6 Wide&Shallow Shop Maximum of 6 quick, wide area lock-ons.
RATOR 129000c 18 75 2 Narrow&Deep Shop Max lock-on 2 suitable for long distance missiles.

Introduced in Armored Core: Master of Arena[]

Part ID Price Weight EN Drain Maximum Lock Lock Type Unlock Notes
P/CV 96000c 24 55 1 Standard Assist MTs Wide area model well suited for close to mid range encounters.

Generator[]

Introduced in Armored Core[]

Part ID Price Weight Energy Output Maximum Charge Redzone Unlock Notes
GBG-10000 43500c 398 9988 34000 2980 Shop High power provided a wide selection of equipment.
GBG-XR 56000c 452 8207 48000 3250 Destroy Plus Escapee Custom-made unit having both power and capacity.
GPS-V6 32000c 363 4728 43000 5000 Shop Load increased to nearly twice that of the GPS-VVA.
GPS-VVA 19500c 308 4728 28000 7800 Starting Part Low in both power and capacity. Wide red zone.
GRD-RX5 23300c 225 5300 38000 4000 Shop Balanced-performance generator.
GRD-RX6 27800c 286 6000 33000 4000 Shop Performance not bad, but the equipment is so-so.
GRD-RX7 38700c 348 6810 31500 5000 Shop Very good power but poor stamina.

Introduced in Armored Core: Project Phantasma[]

Part ID Price Weight Energy Output Maximum Charge Redzone Unlock Notes
GBX-TL 38000c 1582 9055 50000 22000 Defeat Luke in the Arena/Shop Large output and capacity, offset by its heavy weight.
GBX-XL 139000c 975 8500 52000 3300 Shop Modified GRD-RX6. Above average efficiency.

Back Unit[]

Introduced in Armored Core[]

Part ID Price Weapon Type Weight EN Drain Radar Function Weapon Lock/Radar Type Attack Power Ammo Count Ammo Type Ammo Cost Range Maximum Lock Reload Time Unlock Notes
RXA-01WE 12100c Radar 210 243 Provided - - - - - 8650 - - Starting Part Old-style antenna but still holds up well in use.
RXA-77 23000c Radar 125 274 Provided - - - - - 8700 - - Shop This radar can detect the approach of homing missiles.
RXA-99 14500c Radar 160 267 Provided - - - - - 8800 - - Shop New-type radar permits an even wider area to be searched.
RZ-A0 17900c Radar 480 387 Provided - - - - - 11500 - - Shop This radar uses 2 dishes for enhanced enemy-search capability.
RZ-A1 33000c Radar 433 403 Provided - - - - - 15700 - - Shop Expands the enemy-search range up to the current technological limit.
RZ-BBP 40900c Radar 454 566 Provided - - - - - 16300 - - Shop Highest-quality radar with highest-class performance.
RZT-333 27700c Radar 343 451 Provided - - - - - 11700 - - Shop Combines both missile detection and wide-range search capability.
WC-01QL 69500c Plasma Cannon 273 618 None Special 1531 80 Energy 0c 12000 1 7 Shop Energy weapon. Beam cuts down enemies.
WC-CN35 32750c Chain Gun 593 11 None Special 338 250 Solid 52c 10000 1 2 Shop Fast reloading rifle. Easy to use.
WC-GN230 75200c Grenade Launcher 1230 8 None Narrow & Deep 3520 15 Solid 985c 12000 1 32 Shop An AC's symbolic weapon that mows down enemies in a firestorm.
WC-LN350 41800c Linear Gun 425 8 None Special 690 120 Solid 108c 9000 1 6 Shop Burst-fire type weapon emphasizing firepower over number of shots.
WC-ST120 56000c Slug Gun 827 6 None Special 183 80 Solid 156c 8100 1 22 Shop Fires 7 simultaneous shots that scatter over a wide range.
WC-XC8000 78700c Laser Cannon 1110 455 None Narrow & Deep 2065 50 Energy 0c 8500 1 10 Shop Energy weapon. Fires laser rounds.
WC-XP4000 61000c Pulse Cannon 318 364 None Narrow & Deep 770 100 Energy 0c 9000 1 5 Shop Energy weapon. Reloading ion cannon.
WM-L201 46200c Large Missile 835 180 None Standard 4300 12 Solid 897c 12500 1 10 Shop Powerful large missiles fired singly.
WM-MVG404 31000c Missile 620 280 None Standard 1560 24 Solid 252c 10000 1 10 Shop Pod that fires single missiles.
WM-MVG802 44000c Missile 718 220 None Standard 1560 32 Solid 252c 10000 2 10 Shop Fires up to 2 missiles at once.
WM-P4001 43800c Dual Missile 755 320 None Standard 830 60 Solid 130c 9000 1 10 Shop Fires 2 left or right curving indirect attack missiles.
WM-PS-2 66700c Triple Missile 1125 360 None Standard 830 90 Solid 130c 9000 1 10 Shop Fires 3 up-curving indirect attack missiles.
WM-S40/1 18700c Small Missile 245 245 None Standard 830 40 Solid 130c 9000 1 10 Starting Part Pod that fires single small missiles.
WM-S40/2 23000c Small Missile 337 320 None Standard 830 40 Solid 130c 9000 2 10 Shop Fires up to 2 small missiles at once.
WM-S60/4 28800c Small Missile 520 349 None Standard 830 60 Solid 130c 9000 4 10 Secret Factory Recon Fires up to 4 small missiles at once.
WM-S60/6 38100c Small Missile 583 353 None Standard 830 60 Solid 130c 9000 6 10 Shop Fires up to 6 small missiles at once.
WM-X10 24800c Bomb Dispenser 939 105 None None 675 10 Solid 560c 0 0 50 Shop Drops 16 powerful ground-attack mines.
WM-X201 62250c Multi Missile 720 250 None Standard 980 18 Solid 1125c 12000 1 15 Shop Multi-warhead missiles that scatters warheads in flight.
WM-X5-AA 19300c Bomb Dispenser 616 85 None None 675 10 Solid 270c 0 0 50 Shop Drops 8 ground-attack mines. For experts.
WR-L24 29460c Large Rocket 805 18 None None 3980 24 Solid 417c 17700 0 16 Eliminate Strikers This rocket has the greatest firepower of any single weapon.
WR-M50 27600c Rocket 677 13 None None 2240 50 Solid 220c 14000 0 12 Shop Carries 50 rockets.
WR-M70 36500c Rocket 718 24 None None 2240 70 Solid 220c 14000 0 16 Shop Carries 70 rockets.
WR-S100 32400c Small Rocket 846 15 None None 1310 100 Solid 110c 12500 0 12 Shop Carries 100 small rockets.
WR-S50 15900c Small Rocket 218 8 None None 1310 50 Solid 110c 12500 0 8 Shop Carries 50 small rockets.
WX-S800/2 69400c Dual Missile 1650 415 None Standard 1120 60 Solid 515c 11000 1 12 Shop Fires 2 missiles with 1 lock-on.
WX-S800-GF 90900c Dual Missile 1110 656 None Standard 1120 60 Solid 515c 11000 1 10 Retake Air Cleaner Fires 6 missiles with 1 lock-on.
XCS-9900 94500c Multi Missile 1480 310 None Standard 980 20 Solid 1125 12000 1 15 Shop Fires 2 multi-warhead missiles simultaneously.

Introduced in Armored Core: Project Phantasma[]

Part ID Price Weapon Type Weight EN Drain Radar Function Weapon Lock/Radar Type Attack Power Ammo Count Ammo Type Ammo Cost Range Maximum Lock Reload Time Unlock Notes
WM-AT 256800c Large Missile 910/1507 382 None Standard 9830 10/4 Solid 3510c 20000/5800 1 34 Defeat Dark Rider in the Arena/Shop (MOA) Most powerful missile in AC's inventory.
WM-T0100 86200c Small Missile 725 290 None Standard 230 120 Solid 150c 9000 6 5 Shop Lots of ammo, but low attack power.

WM-SMSS24

118300c Missile 655 308 None Standard 1630 40 Solid 420c 9000 4 10 Shop Mortar shell. Launches vertically.
M118-TD 96300c Magazine 455 0 None - - - - - - - - Defeat Icarus in the Arena/Shop (MOA) Additional ammo. Increases a weapons ammo capacity.
WC-SPGUN 89500c Slug Gun 912 11 None Special 208 50 Energy 0c 9200 1 8 Defeat Killer Rabbit in the Arena/Shop (MOA) Fires a seven shell spread.
WC-IR24 159500c Laser Cannon 528/1006 806 None 0c 3025 20 Energy 0c 15000 1 40 Shop Triple barrel energy weapon.
RZ-Fw2 82100c Radar 352 826 Provided Octagon - - - - - 21300 - Defeat Demise in the Arena/Shop (MOA) Wide forward search area.

Introduced in Armored Core: Master of Arena[]

Part ID Price Weapon Type Weight EN Drain Radar Function Weapon Lock/Radar Type Attack Power Ammo Count Ammo Type Ammo Cost Range Maximum Lock Reload Time Unlock Notes

WM-MVG812

54000c Small Missile 1016 300 None Standard 830 40 Solid 300c 10000 4 30 Defeat Advantage in the Sub-Arena A heat-seeking missile that tracks its target.

WM-X15-EX

86000c Plasma Dispenser 580 330 None None 1560 60 Energy 0c 0 0 15 Defeat Brothers in the Arena Plasma mortar.
WR-RS7 176000c Special Rocket 759 31 None None 200 12 Solid 2046c 15500 0 40 Defeat Jin in Fromsoft Arena. Launches special rockets that disable their target's functions.
WRR-10 143000c Mine Dispenser 351 24 None None 2240 100 Solid 436c 0 0 8 Defeat Jin in Fromsoft Arena. Floating proximity mine.
WX-ED2 74000c Plasma Cannon 1350 750 None Standard 572 160 Energy 0c 12000 1 6 Cavern Invasion Simultaneously fires two plasma bursts.
WX-C/4 138000c Laser Cannon 1670 905 None Standard 1259 60 Energy 0c 7600 1 32 Defeat Sherbert in the Arena. Laser cannon that can simultaneously fire four linked laser cannons.
P77-ST 230000c Stealth 1780 998 - - - - - - - - - Defeat every Raven. Special equipment that gives the AC stealth capability.

Arm Unit R[]

Introduced in Armored Core[]

Part ID Price Weapon Type Weight EN Drain Weapon Lock Attack Power Ammo Count Ammo Type Ammo Price Range Maximum Lock Reload Time Unlock Notes
WG-1-KARASAWA 75000c Laser Rifle 1000 422 Special 1550 50 Energy 0c 10000 1 8 Destroy Fuel Depot Energy weapon. Strong but heavy.

WG-AR1000

42300c Machine Gun 516 8 Special 105 1000 Solid 12c 7000 1 1 Shop Most powerful portable type machine gun.
WG-B2120 59740c Bazooka 778 13 Narrow & Deep 1250 80 Solid 163c 8200 1 16 Shop High firepower but slow moving bazooka fire is easily avoidable.
WG-B2180 75900c Bazooka 905 16 Narrow & Deep 1930 50 Solid 348c 7800 1 22 Shop Ultra-attack bazooka for betting it all on one shot.
WG-FG99 58300c Flamethrower 352 9 None 512 500 Solid 41c 900 1 1 Destroy Intruders Close-in combat gun shows off its true worth in hand-to-hand combat.
WG-HG235 19000c Hand Gun 170 22 Wide & Shallow 226 100 Solid 68c 4800 1 5 Shop Wide scatter-shot pistol. Very short range.
WG-HG512 26200c Hand Gun 324 10 Wide & Shallow 437 120 Solid 48c 5800 1 5 Shop Lower performance but inexpensive.
WG-MG500 28400c Machine Gun 458 4 Wide & Shallow 135 500 Solid 15c 7800 1 2 Shop Enhanced version of the machine gun with higher firepower.
WG-MGA1 14000c Machine Gun 370 4 Wide & Shallow 85 500 Solid 9c 6300 1 1 Shop Fast-reloading solid round machine gun. Low single-round firepower.
WG-RF35 11400c Rifle 415 6 Wide & Shallow 218 200 Solid 18c 8500 1 5 Starting Part Standard portable rifle. Suitable for various missions.
WG-RF/5 41500c Sniper Rifle 295 5 Special 530 80 Solid 83c 20000 1 10 Shop Long-barrel sniper rifle.
WG-RF/P 33100c Sniper Rifle 308 4 Special 612 60 Solid 95c 16000 1 12 Shop Superior firepower and range, but low reload rate.
WG-XC4 51000c Laser Rifle 686 308 Special 820 100 Energy 0c 8000 1 10 Shop Energy weapon. High firepower and energy consumption.

WG-XP1000

46000c Pulse Rifle 188 246 Special 302 180 Energy 0c 15000 1 3 Shop Energy weapon. Noted for its long range and reload speed.

WG-XP2000

61500c Pulse Rifle 265 285 Special 435 200 Energy 0c 18000 1 6 Shop Energy weapon. Emphasizes its long range and number of shots.

Introduced in Armored Core: Project Phantasma[]

Part ID Price Weapon Type Weight EN Drain Weapon Lock Attack Power Ammo Count Ammo Type Ammo Price Range Maximum Lock Reload Time Unlock Notes

WG-RFM118

95000c Rifle 512 10 Wide&Shallow 340 200/160 Solid 45c 11000 1 5 Shop Improved fire speed.

WG-XFwPPk

132000c Laser Rifle 893/998 395 Special 1120 100 Energy 0c 14000 1 10 Shop Rapid fire energy weapon.
WG-HG1 72000c Hand Gun 283 52 Wide&Shallow 280 100 Solid 56c 6300 1 8 Shop Upgraded Hand gun.
WG-PB26 113000c Grenade Launcher 681 34 Wide&Shallow 2200 15/24 Solid 1015c 9000 1 10 Defeat Death Master in the Arena/Shop(in MOA) Grenade launcher, powerful but has limited ammo supply.

WA-FINGER

275000c Machine Gun 150 120 Special 250/155 3000/500 Solid 8c 3700 1 1/2 Defeat Necron in the Arena/Shop(in MOA) Very powerful for close-in combat.

Introduced in Armored Core: Master of Arena[]

Part ID Price Weapon Type Weight EN Drain Weapon Lock Attack Power Ammo Count Ammo Type Ammo Price Range Maximum Lock Reload Time Unlock Notes
WG-HG770 59000c Hand Gun 210 64 Wide&Shallow 540 100 Solid 147c 7300 1 7 Defeat Stunt Rider in the Sub-Arena. A scattershot handgun with improved target accuracy.
WG-XW11 61000c Laser Rifle 547 451 Special 549 70 Energy 0c 10500 1 6 Defeat Noble in the Sub-Arena. Laser rifle that is capable of firing two simultaneous shots.

WG-FGI-00

62300c Flame Shell 815 18 Wide&Shallow 200 60 Solid 104c 8600 1 5 Defeat Eddy M. in the Master Arena. Napalm. Burns the area surrounding the point of detonation.
WG-RF/E 71000c Sniper Rifle 412 156 Special 3800 10 Energy 0c 22000 1 48 Gift through the mail by winning in the Arena. Sniper rifle with significantly increased bullet velocity.
WG-MG500/E 56100c Machine Gun 415 10 Special 185 500 Energy 0c 6800 1 2 Defeat Bibs in the Sub-Arena. A new machinegun that fires energy rounds.

Arm Unit L[]

Introduced in Armored Core[]

Part ID Price Weapon Type Weight EN Drain Charge Drain Attack Power Unlock Notes
LS-2001 11500c Laser Blade 123 28 2050 738 Starting Part Infinitely reusable laser blade. When used the laser blade appears to be red in color.
LS-200G 29000c Laser Blade 181 45 1700 950 Shop Powerful weapon exclusively for close-in combat. When used the laser blade appears to be green in color.
LS-3303 37200c Laser Blade 224 43 2630 1210 Shop Enhanced blade weapon. Both power and energy consumption are higher. When used the laser blade appears to be yellow in color.
LS-99-MOONLIGHT 54000c Laser Blade 336 93 810 2801 Kill "Struggle" Leader Blade weapon with more than twice the power of conventional blades. When used the laser blade appears to be blue in color.

Introduced in Armored Core: Master of Arena[]

Part ID Price Weapon Type Weight EN Drain Charge Drain Attack Power Unlock Notes
LS-1000W 67500c Laser Blade 212 71 2430 1849 Gift through mail by winning in the Arena An irregular blade that emits an energy wave. When used the laser blade fires blade waves that appear to be red in color.

Optional Parts[]

Introduced in Armored Core[]

Part ID Price Part Type Slot Spend Function Unlocked Notes
SP-ABS 29,600c Balancer Option 1 Decreases impact shock. Shop Reduces the recoil from shell hits.
SP-AXL 24,000c FCS Accelerator 2 Accelerates lock-on time. Stop Gang "Dark Soul" Shortens lock-on time.
SP-CND-K 21,000c Charge Expander 4 Increases energy output. Shop Increases the number of capacitors in the generator.
SP-E/SCR 38,500c Energy Screen 1 Decreases energy damage. Shop Reduces damage from energy rounds.
SP-E+ 45,000c Energy Amplifier 1 Increase energy weapon power. Shop Increases the firepower of energy weapons.
SP-EH 45,000c Rapid Charge 1 Increase energy weapon recharge. Shop Increases the burst fire rate of energy weapons.
SP-JAM 26,000c Missile Jammer 3 Missile lock-on interference device. Shop Regularly generates pulses that disable missile lock-ons.
SP-M/AUTO 12,900c Auto Launcher 1 Automatic missile launcher. Shop Fires a missile automatically on full lock-on.
SP-MAW 14,200c Radar Option 1 Adds missile indicator to radar. Shop Adds a missile display function to the radar.
SP-S/SCR 33,000c Shell Screen 2 Decreases projectile damage. Shop Reduces damage from solid rounds.
SP-SAP 31,800c Absorber Option 1 Decreases cannon recoil. Prototype MT Test Reduces the recoil of cannon fire.

Introduced in Armored Core: Project Phantasma[]

Part ID Price Part Type Slot Spend Function Unlock Notes
SP-DEtq 245000c Energy Reduce 5 Cuts weapon energy needed by half/Decreases energy used. Shop Reduced energy weapon consumption by half.

Introduced in Armored Core: Master of Arena[]

Part ID Price Part Type Slot Spend Function Unlock Notes

SP-ABS/Re

68000c Balancer Option 2 New SP-ABS. Complete Champion Extra Arena Enhanced SP-ABS model.
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