|Affiliation and military information|
|Real world information|
|Appearances||Armored Core Last Raven|
Middleweight, two-leg design equipped with a shield and various solid round weaponry. Unit's firepower effectively raises opponent's temperature levels. Equipped with a back-mounted grenade launcher, a multi-missile launcher, anti-missile extensions, a linear rifle and an energy shield, the unit has OP-INTENSIFY which enables it to boost for prolonged periods and ability to use its back-mounted grenade launcher on the fly.
Just like a few of the other bottom AI rankers, Flip-Flop uses OP-INTENSIFY but is actually relatively easy to take out if you can avoid as much of his attacks as much as possible. His main threat is his grenade launcher, as he can use it on the fly and is ridiculously accurate with it and can deal a lot of damage if it hits, so it is paramount that you have the mobility to evade his grenade shots. His multi-missiles pose no threat as they can be easily avoided. The linear rifle he uses is exactly the same as the one Evangel uses but it's not much of a threat compared to his grenade launcher.
One thing to note though, is that although he's equipped with anti-missile extensions, they are not very effective, meaning that missiles with good tracking/homing speed still have a likely chance of hitting him, so missiles do work against him. It is actually possible to take him out using only missiles, though timing of the hits is also a must as he is no exception to having the affinity to dodge missiles.
Shell weapons are better to be used against him as his energy shield will then not be very effective in alleviating the damage he sustains; weapons like machine guns or linear rifles work well against him. Take note that he does go airborne regularly, so it's important that you have a gopd radar (or head with a good radar) to keep track of him. It's also usually during the time that he's airborne where he'll try and hit you with his grenade launcher as much as possible, so be careful in your movements. Also, since he uses mainly shell weapons, it's best that you have high shell defense so his weapons won't deal a lot of damage to you.
- Head: YH15-DRONE
- Core: YC08-ICURUS
- Arms: CR-A82SL
- Legs: LH09-COUGAR2
- Booster: CR-B81
- FCS: CR-F82D2
- Generator: CR-G91
- Radiator: ANANDA
- Inside: None
- Extension: CR-E81AM
- Back Unit R: WB11M-HYDRA
- Back Unit L: CR-WB78GL
- Arm Unit R: CR-WR93RL
- Arm Unit L: FUTEN
- 0-Micron is similar to the AC seen in the Armored Core 2 opening movie with the exceptions of a few weapons, since the KARASAWA Mk. II was released only in the PSP remakes.
- Its parts are different from those between the PS2 and PSP versions. Although the arms used for the original AC are available and the KARASAWA MK2 is also available in the PSP remake, it still uses the linear rifle.