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		<id>http://armoredcore.wikia.com/index.php?title=Special:RecentChanges&amp;feed=atom</id>
		<title>Armored Core Wiki  - Recent changes [en]</title>
		<link rel="self" type="application/atom+xml" href="http://armoredcore.wikia.com/index.php?title=Special:RecentChanges&amp;feed=atom"/>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/wiki/Special:RecentChanges"/>
		<updated>2009-11-25T21:18:22Z</updated>
		<subtitle>Track the most recent changes to the wiki in this feed.</subtitle>
		<generator>MediaWiki 1.15.1</generator>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Raven&amp;diff=3600&amp;oldid=prev</id>
		<title>Raven</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Raven&amp;diff=3600&amp;oldid=prev"/>
				<updated>2009-11-25T19:36:14Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:36, November 25, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Mercenaries employed through a mediator like Raven's Nest, Global Corex or Raven's Ark, these pilots are highly skilled and are the best soldiers and being a Raven is the best fate a soldier can hope for. These pilots are contracted out by corporations or other groups to fight for them on missions.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Armored Core==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Ravens worked for the Raven's Nest, an organization allegedly created by the Hustler One AI.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Armored Core 4==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Raven is a common nickname for mercenary [[Armored Core]] pilots that came about as [[Normal]]s saw increased usage. Since the end of the [[National Dismantlement War]], most 'Ravens' have come under the employ of the companies, with almost no other opportunities for employment.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Raven is a common nickname for mercenary [[Armored Core]] pilots that came about as [[Normal]]s saw increased usage. Since the end of the [[National Dismantlement War]], most 'Ravens' have come under the employ of the companies, with almost no other opportunities for employment.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap24 2009-11-25 21:18:22 --&gt;
&lt;/table&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Wildcat&amp;diff=3599&amp;oldid=prev</id>
		<title>Wildcat</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Wildcat&amp;diff=3599&amp;oldid=prev"/>
				<updated>2009-11-25T19:24:09Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;==Overview== A former Raven who has been driven mad due to his Human PLUS experimentation, Wildcat is a danger to everyone, including himself. He is highly skilled but now random…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Overview==&lt;br /&gt;
A former Raven who has been driven mad due to his Human PLUS experimentation, Wildcat is a danger to everyone, including himself. He is highly skilled but now randomly attacks anyone who crosses his path. In the reverse mission of Guard Freight Train in Nexus Revolution, it is clear that Wildcat wishes to die and that may explain his behaviour.&lt;br /&gt;
&lt;br /&gt;
==AC==&lt;br /&gt;
Wildcat uses an AC known as the Red AC, due to its predominant coloration. Encountered twice in Armored Core, AC Battle and Guard Freight Train, the Red AC features several weapons: the basic rifle and missile luncher, MOONLIGHT laser blade and a chain gun (although in Armored Core, the chaingun's texture is that of the grenade launcher). The MOONLIGHT is confirmed to be in Nexus but unknown if he equips it in Armored Core.&lt;br /&gt;
&lt;br /&gt;
==Apperances==&lt;br /&gt;
In the first game, Wildcat appears in Guard Freight Train and the second AC Battle mission. In Nexus, he appears in the remake of Guard Freight Train and its reverse mission.&lt;/div&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Human_PLUS&amp;diff=3598&amp;oldid=prev</id>
		<title>Human PLUS</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Human_PLUS&amp;diff=3598&amp;oldid=prev"/>
				<updated>2009-11-25T19:18:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:18, November 25, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Origin==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Origin==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Human PLUS originated in the original Armored Core as a set of abilities granted to a select few Ravens. However, the player can unlock these abilities for play. What is unique in its unlocking method is that unlike most video games where the player must accomplish some feat such as defeating an enemy a certain way or completing stages under a certain time limit, Human PLUS acquisition requires for the player to fail their missions until their Credit count hits a certainly low number in the negatives like -5000 or more. Each time this is done, a new ability is unlocked&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Human PLUS originated in the original Armored Core as a set of abilities granted to a select few Ravens. However, the player can unlock these abilities for play. What is unique in its unlocking method is that unlike most video games where the player must accomplish some feat such as defeating an enemy a certain way or completing stages under a certain time limit, Human PLUS acquisition requires for the player to fail their missions until their Credit count hits a certainly low number in the negatives like -5000 or more. Each time this is done, a new ability is unlocked&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Effects==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;In the game, Human PLUS is described as having the pilot being cybernetically meshed with their ACs to improve preformance. This invovled enhancing the skeletal, nervous and muscular systems of the human. Not only used in AC pilots, Human PLUS is also used to enhance bodyguards as well. However there have been two confirmed cases of this causing psychological problems, namely in a [[Destroy Plus Escapee|Murakumo Escapee]] and the former Raven [[Wildcat]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Characteristics==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Characteristics==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Enhanced shoulder cannon performance - The ability to fire shoulder cannon weapons without kneeling. **&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Enhanced shoulder cannon performance - The ability to fire shoulder cannon weapons without kneeling. **&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Enhanced weight load capacity - Removes OVERWEIGHT status. ***&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Enhanced weight load capacity - Removes OVERWEIGHT status. ***&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* *Added as a normal function in Last Raven&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* *Added as a normal function in Last Raven&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap24 2009-11-25 21:18:22 --&gt;
&lt;/table&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Project_Phantasma&amp;diff=3596&amp;oldid=prev</id>
		<title>Project Phantasma</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Project_Phantasma&amp;diff=3596&amp;oldid=prev"/>
				<updated>2009-11-25T19:12:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 19:12, November 25, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:DSC01285.jpg|thumb|Prototype Phantasma Concept Art]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Overview==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Project Phantasma was a project designed by the Doomsday Organization that was designed to integrate humans into new weapons. This is very similar to Human PLUS, but it could be argued that this had far more drastic changes to the users of this system.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Project Phantasma was a project designed by the Doomsday Organization that was designed to integrate humans into new weapons. This is very similar to Human PLUS, but it could be argued that this had far more drastic changes to the users of this system.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap24 2009-11-25 21:18:22 --&gt;
&lt;/table&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=File:DSC01285.jpg&amp;diff=0&amp;oldid=prev</id>
		<title>File:DSC01285.jpg</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=File:DSC01285.jpg&amp;diff=0&amp;oldid=prev"/>
				<updated>2009-11-25T18:51:12Z</updated>
		
		<summary type="html">&lt;p&gt;uploaded &quot;[[&lt;a href=&quot;/wiki/File:DSC01285.jpg&quot; title=&quot;File:DSC01285.jpg&quot;&gt;File:DSC01285.jpg&lt;/a&gt;]]&quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Search_and_Destroy&amp;diff=3594&amp;oldid=prev</id>
		<title>Search and Destroy</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Search_and_Destroy&amp;diff=3594&amp;oldid=prev"/>
				<updated>2009-11-25T16:17:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 16:17, November 25, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Briefing==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Briefing==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&quot;Before Actual employment, we would like to gauge your true power. Destroy all opposing forces. Target any troops you see defending the materials dump. Destroy all opposition. You will have three minutes. If possible, destroy the materials dump as well. Don't worry, we will provide an additional reward depending upon your skills.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&quot;Before Actual employment, we would like to gauge your true power. Destroy all opposing forces. Target any troops you see defending the materials dump. Destroy all opposition. You will have three minutes. If possible, destroy the materials dump as well. Don't worry, we will provide an additional reward depending upon your skills.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Tank x3&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Phantasm Bipeds x1&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Boss: None&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This mission is all about speed and destruction. The first enemy is a security MT to your left, just beyond the first plateau. Deal with him first and then work your way through the train yard. Destroy everythign in sight for the maximum bonus.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;With the freight train and cargo cars destroyed, find the storage area of the materials dump. The dump is fenced in an area on teh other side of the railroad tracks. The immediate threat is a small tank that partols the dump. Send a few small rockets into his armor and work your way through the dump.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are two more tanks to deal with, but do not destroy them until you have finished destroying the boxes in the materials dump. When the two tanks are destroyed, the msision is over. Youa re given three minutes to dispose of the enemy and work over the dump, use every second of it.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;When working through the dump, use your laser sword or another energy weapon. While you get a bonus for each box destroyed, using expensive ammunition can make their destruction a loosing proposition.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap24 2009-11-25 21:18:22 --&gt;
&lt;/table&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Nine-Ball&amp;diff=3593&amp;oldid=prev</id>
		<title>Nine-Ball</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Nine-Ball&amp;diff=3593&amp;oldid=prev"/>
				<updated>2009-11-25T13:27:57Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:27, November 25, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[File:Untitledfj4.png|thumb|Nine-Ball Circa Ninebreaker]][[File:Nineballseraph-783857.jpg|thumb]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Q|Target verified. Commencing hostilities.|Hustler One's opening line}}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;{{Q|Target verified. Commencing hostilities.|Hustler One's opening line}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Dual Pulse Rifle&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Dual Pulse Rifle&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Plasma Rifle&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Plasma Rifle&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Baby Breath ===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;=== Baby Breath ===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap24 2009-11-25 21:18:22 --&gt;
&lt;/table&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Search_and_Destroy&amp;diff=3592&amp;oldid=prev</id>
		<title>Search and Destroy</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Search_and_Destroy&amp;diff=3592&amp;oldid=prev"/>
				<updated>2009-11-25T13:27:02Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;==Synopsis== Operation Name: Bricks  Requester: Unknown  Reward: 33,000c  Start Time: 0735  Mission Place: Resources Accumulation Base   ==Briefing== &amp;quot;Before Actual employment, w…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Synopsis==&lt;br /&gt;
Operation Name: Bricks&lt;br /&gt;
&lt;br /&gt;
Requester: Unknown&lt;br /&gt;
&lt;br /&gt;
Reward: 33,000c&lt;br /&gt;
&lt;br /&gt;
Start Time: 0735&lt;br /&gt;
&lt;br /&gt;
Mission Place: Resources Accumulation Base&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Briefing==&lt;br /&gt;
&amp;quot;Before Actual employment, we would like to gauge your true power. Destroy all opposing forces. Target any troops you see defending the materials dump. Destroy all opposition. You will have three minutes. If possible, destroy the materials dump as well. Don't worry, we will provide an additional reward depending upon your skills.&lt;/div&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Exterminate_Organisms_(1)&amp;diff=3591&amp;oldid=prev</id>
		<title>Exterminate Organisms (1)</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Exterminate_Organisms_(1)&amp;diff=3591&amp;oldid=prev"/>
				<updated>2009-11-25T13:22:35Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:22, November 25, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Briefing ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Briefing ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&quot;This is the Gal City Guard. Our city is now occupied by unknown GIANT &amp;lt;br /&amp;gt;organisms. I don't even know if &quot;organism&quot; is right, but I've never &amp;lt;br /&amp;gt;seen anything like 'em before.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;The things are extremely fierce and attack anything that moves. Our &amp;lt;br /&amp;gt;citizens have suffered many casualties from the animal horde. We have &amp;lt;br /&amp;gt;no way of fighting back.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;A biological analysis of their behavior patterns shows a social &amp;lt;br /&amp;gt;structure much like that of ants of bees. There must be a &quot;QUEEN&quot; &amp;lt;br /&amp;gt;somewhere that directs the swarm.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;Investigators found an unfamiliar HOLE in a wall in the office &amp;lt;br /&amp;gt;district, so this might be the beast's nest.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;Your mission is to find and destroy the &quot;queen&quot;. If you can take out &amp;lt;br /&amp;gt;the leader, the swarm will become disorganized and we can take it from there. We are counting on you.&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&quot;This is the Gal City Guard. Our city is now occupied by unknown GIANT &amp;lt;br /&amp;gt;organisms. I don't even know if &quot;organism&quot; is right, but I've never &amp;lt;br /&amp;gt;seen anything like 'em before.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;The things are extremely fierce and attack anything that moves. Our &amp;lt;br /&amp;gt;citizens have suffered many casualties from the animal horde. We have &amp;lt;br /&amp;gt;no way of fighting back.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;A biological analysis of their behavior patterns shows a social &amp;lt;br /&amp;gt;structure much like that of ants of bees. There must be a &quot;QUEEN&quot; &amp;lt;br /&amp;gt;somewhere that directs the swarm.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;Investigators found an unfamiliar HOLE in a wall in the office &amp;lt;br /&amp;gt;district, so this might be the beast's nest.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;Your mission is to find and destroy the &quot;queen&quot;. If you can take out &amp;lt;br /&amp;gt;the leader, the swarm will become disorganized and we can take it from there. We are counting on you.&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Unknown Organism&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Boss: Queen&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There is a hidden AC part in the queen's chamber, get it before you finish the queen off. Smart missiles are utterly useless in this mission. It is better to take some rockets or large unguided missiles that cause area-effect damage. The bugs tend to shoot themselves when they are in large groups.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Make sure that you've brought along a bio sensor. The bugs may not show up on radar but you can lock onto them.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*A PLUS AC can't detect them so a radar can be useful.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Rockets may be good but the WC-01QL can be very useful especially for a PLUS AC. It has the non locking sights and no ammo cost. It can quickly rip apart the bugs.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The bugs seem to be unlimited as there is a tunnel that keeps spawning them. If you destroy the first one, another is right behind it.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap24 2009-11-25 21:18:22 --&gt;
&lt;/table&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Guard_Airplane&amp;diff=3590&amp;oldid=prev</id>
		<title>Guard Airplane</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Guard_Airplane&amp;diff=3590&amp;oldid=prev"/>
				<updated>2009-11-25T13:15:53Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Enemies:&amp;#32;&lt;/span&gt; &lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 13:15, November 25, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&quot;We want you to guard DR. M. Okamura, an authority on genetic &amp;lt;br /&amp;gt;engineering. One of his experiments was grossly misunderstood and he has &amp;lt;br /&amp;gt;received many death threats in the past.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;A terrorist group has also threatened to attack him during his next &amp;lt;br /&amp;gt;visit to Isaac City.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;Dr. Okamura is now at our lab, but he will leave for Isaac City in a &amp;lt;br /&amp;gt;couple days. He plans to travel by AIRPLANE. We want you to serve as a &amp;lt;br /&amp;gt;guard at the time of takeoff.&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&quot;We want you to guard DR. M. Okamura, an authority on genetic &amp;lt;br /&amp;gt;engineering. One of his experiments was grossly misunderstood and he has &amp;lt;br /&amp;gt;received many death threats in the past.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;A terrorist group has also threatened to attack him during his next &amp;lt;br /&amp;gt;visit to Isaac City.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;Dr. Okamura is now at our lab, but he will leave for Isaac City in a &amp;lt;br /&amp;gt;couple days. He plans to travel by AIRPLANE. We want you to serve as a &amp;lt;br /&amp;gt;guard at the time of takeoff.&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Fighters? &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Big Wheel x(number?)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The bad news is that you aren't really guarding the plane with the scientist on board, you are just a decoy. Be that as it may, you still have to protect the plane for a successful mission. The attackers in this mission are pesky, but not much of a fight. At some point, you will hear a message conforming the success of the mission and a warning to back way from the plane as they intend to blow it up. Do so quickly! The explosion that takes out the plane can cause significant damage to you.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap24 2009-11-25 21:18:22 --&gt;
&lt;/table&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Guard_Freight_Train&amp;diff=3588&amp;oldid=prev</id>
		<title>Guard Freight Train</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Guard_Freight_Train&amp;diff=3588&amp;oldid=prev"/>
				<updated>2009-11-25T02:39:11Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:39, November 25, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Briefing ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Briefing ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;We have an emergency!&amp;lt;br /&amp;gt;We have been informed of a plan to attack our long-haul freight train, &amp;lt;br /&amp;gt;&quot;BOULDER&quot;.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;We are unsure of the enemy's exact target, but it is likely that they &amp;lt;br /&amp;gt;are after the confidential cargo in the lead car.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;The train's next stop, Heavensrock's SUPPLY DEPOT, has very little &amp;lt;br /&amp;gt;cover. We feel that this would be an opportune location for the enemy &amp;lt;br /&amp;gt;to attack.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;Go ahead of the train ASAP and head for the supply depot. Give highest &amp;lt;br /&amp;gt;priority to ensuring the safety of at least the lead car.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;The cars further back are not particularly important at this time, but &amp;lt;br /&amp;gt;we will up your pay by 10000 C if all the cars are safe. &amp;lt;br /&amp;gt;We're counting on your, Raven.&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;We have an emergency!&amp;lt;br /&amp;gt;We have been informed of a plan to attack our long-haul freight train, &amp;lt;br /&amp;gt;&quot;BOULDER&quot;.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;We are unsure of the enemy's exact target, but it is likely that they &amp;lt;br /&amp;gt;are after the confidential cargo in the lead car.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;The train's next stop, Heavensrock's SUPPLY DEPOT, has very little &amp;lt;br /&amp;gt;cover. We feel that this would be an opportune location for the enemy &amp;lt;br /&amp;gt;to attack.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;Go ahead of the train ASAP and head for the supply depot. Give highest &amp;lt;br /&amp;gt;priority to ensuring the safety of at least the lead car.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;The cars further back are not particularly important at this time, but &amp;lt;br /&amp;gt;we will up your pay by 10000 C if all the cars are safe. &amp;lt;br /&amp;gt;We're counting on your, Raven.&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Welkin x(number?)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Boss: Wildcat&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap24 2009-11-25 21:18:22 --&gt;
&lt;/table&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Prototype_MT_test_(1)&amp;diff=3587&amp;oldid=prev</id>
		<title>Prototype MT test (1)</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Prototype_MT_test_(1)&amp;diff=3587&amp;oldid=prev"/>
				<updated>2009-11-25T02:15:46Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:15, November 25, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Briefing ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Briefing ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&quot;Come participate in a combat test against a new weapon currently under &amp;lt;br /&amp;gt;development. Anyone is OK, as long as they can fight. We want combat &amp;lt;br /&amp;gt;data for the current prototype.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;Your opponent, &quot;CHAOS&quot; is a completely automated robot, and the &amp;lt;br /&amp;gt;location is inside our LAB. No need to be timid. Give it all you've &amp;lt;br /&amp;gt;got.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;However, you get paid only if you win. No slacking off. This may not &amp;lt;br /&amp;gt;be much of a challenge to you Ravens, but you can make a fast buck. &amp;lt;br /&amp;gt;Think of it as an easy job.&quot;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&quot;Come participate in a combat test against a new weapon currently under &amp;lt;br /&amp;gt;development. Anyone is OK, as long as they can fight. We want combat &amp;lt;br /&amp;gt;data for the current prototype.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;Your opponent, &quot;CHAOS&quot; is a completely automated robot, and the &amp;lt;br /&amp;gt;location is inside our LAB. No need to be timid. Give it all you've &amp;lt;br /&amp;gt;got.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;However, you get paid only if you win. No slacking off. This may not &amp;lt;br /&amp;gt;be much of a challenge to you Ravens, but you can make a fast buck. &amp;lt;br /&amp;gt;Think of it as an easy job.&quot;&amp;lt;br /&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Chaos 0.8&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Basic one on one tactics: move quickly, circle, and use the side-step buttons. Use some kind of energy weapon. This target is every easy to defeat, and an energy weapon has no ammunition cost.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap24 2009-11-25 21:18:22 --&gt;
&lt;/table&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Guard_Airplane&amp;diff=3586&amp;oldid=prev</id>
		<title>Guard Airplane</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Guard_Airplane&amp;diff=3586&amp;oldid=prev"/>
				<updated>2009-11-25T02:13:21Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;== Synopsis == Requester: Murakumo Millenium  Advanced Earnings: 0  Earnings on success: 34000    == Briefing ==    &amp;quot;We want you to guard DR. M. Okamura, an authority on genetic …&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Synopsis ==&lt;br /&gt;
Requester: Murakumo Millenium&lt;br /&gt;
&lt;br /&gt;
Advanced Earnings: 0&lt;br /&gt;
&lt;br /&gt;
Earnings on success: 34000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Briefing ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We want you to guard DR. M. Okamura, an authority on genetic &amp;lt;br /&amp;gt;engineering. One of his experiments was grossly misunderstood and he has &amp;lt;br /&amp;gt;received many death threats in the past.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;A terrorist group has also threatened to attack him during his next &amp;lt;br /&amp;gt;visit to Isaac City.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Dr. Okamura is now at our lab, but he will leave for Isaac City in a &amp;lt;br /&amp;gt;couple days. He plans to travel by AIRPLANE. We want you to serve as a &amp;lt;br /&amp;gt;guard at the time of takeoff.&amp;quot;&lt;/div&gt;</summary>
		<author><name>B.O.E.</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Prototype_MT_test_(1)&amp;diff=3585&amp;oldid=prev</id>
		<title>Prototype MT test (1)</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Prototype_MT_test_(1)&amp;diff=3585&amp;oldid=prev"/>
				<updated>2009-11-25T02:09:26Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;== Synopsis == Requester: Chrome  Advanced Earnings: 0  Earnings on success: 28000    == Briefing == &amp;quot;Come participate in a combat test against a new weapon currently under &amp;lt;br /…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Synopsis ==&lt;br /&gt;
Requester: Chrome&lt;br /&gt;
&lt;br /&gt;
Advanced Earnings: 0&lt;br /&gt;
&lt;br /&gt;
Earnings on success: 28000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Briefing ==&lt;br /&gt;
&amp;quot;Come participate in a combat test against a new weapon currently under &amp;lt;br /&amp;gt;development. Anyone is OK, as long as they can fight. We want combat &amp;lt;br /&amp;gt;data for the current prototype.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Your opponent, &amp;quot;CHAOS&amp;quot; is a completely automated robot, and the &amp;lt;br /&amp;gt;location is inside our LAB. No need to be timid. Give it all you've &amp;lt;br /&amp;gt;got.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;However, you get paid only if you win. No slacking off. This may not &amp;lt;br /&amp;gt;be much of a challenge to you Ravens, but you can make a fast buck. &amp;lt;br /&amp;gt;Think of it as an easy job.&amp;quot;&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>B.O.E.</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Destroy_Fuel_Depot&amp;diff=3584&amp;oldid=prev</id>
		<title>Destroy Fuel Depot</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Destroy_Fuel_Depot&amp;diff=3584&amp;oldid=prev"/>
				<updated>2009-11-25T02:06:25Z</updated>
		
		<summary type="html">&lt;p&gt;corrected briefing&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 02:06, November 25, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Briefing==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Briefing==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&quot;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Raven, we'd like you &lt;/span&gt;to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;join &lt;/span&gt;a &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;team we're putting together to investigate troubling rumors regarding research being carried out at &lt;/span&gt;a &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Chemcial&lt;/span&gt;-Dyne lab located in &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;teh &lt;/span&gt;East &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;district&lt;/span&gt;.&quot;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&quot;&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;We want &lt;/span&gt;to &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;perform &lt;/span&gt;a &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;secret survey of &lt;/span&gt;a &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Chemical&lt;/span&gt;-Dyne &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Co. research &lt;/span&gt;lab &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;&lt;/span&gt;located in &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/span&gt;East &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;region.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;We have heard many troubling rumors about a certain company's &amp;lt;br /&amp;gt;research. From the information that we've gathered so far, this seems &amp;lt;br /&amp;gt;to be Chrome's doing&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;Your mission is a diversionary action in support of the survey team &amp;lt;br /&amp;gt;entering the lab. Attack the FUAL DEPOT adjacent to the lab and blow up &amp;lt;br /&amp;gt;all of the FUEL TANKS inside.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;The survey team plans to enter the lab during the commotion. You must &amp;lt;br /&amp;gt;escape from the depot after blowing up all the tanks. If discovered by &amp;lt;br /&amp;gt;the guards, you'll have trouble.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;There is probably a large number of tanks in the fuel depot. Be &amp;lt;br /&amp;gt;careful to avoid damage from the explosions&lt;/span&gt;.&quot;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&quot;Although nothing is known publicly about the project, we suspect that Chrome is invovled. Your role during teh mission will be to create a diversion while the survey team gains access to the lab. We'd like you to accomplish this by destroying all the fuel tanks stored inside a nearby warehouse. This will give the survey team the cover they nead to sneak into the lab undectected.&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&quot;You won't have much time once the alarm has been sounded, so clear out as soon as all of the tanks are destroyed. Keep in mind that these tanks are laden with fuel and turn into giant bombs when they explode. Watch yourself in there.&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap24 2009-11-25 21:18:23 --&gt;
&lt;/table&gt;</summary>
		<author><name>B.O.E.</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Guard_Freight_Train&amp;diff=3583&amp;oldid=prev</id>
		<title>Guard Freight Train</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Guard_Freight_Train&amp;diff=3583&amp;oldid=prev"/>
				<updated>2009-11-25T02:03:45Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;== Synopsis == Requester: Murakumo Millenium  Advanced earnings: 12000  Earnings on success: 20000  == Briefing == We have an emergency!&amp;lt;br /&amp;gt;We have been informed of a plan to a…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Synopsis ==&lt;br /&gt;
Requester: Murakumo Millenium&lt;br /&gt;
&lt;br /&gt;
Advanced earnings: 12000&lt;br /&gt;
&lt;br /&gt;
Earnings on success: 20000&lt;br /&gt;
&lt;br /&gt;
== Briefing ==&lt;br /&gt;
We have an emergency!&amp;lt;br /&amp;gt;We have been informed of a plan to attack our long-haul freight train, &amp;lt;br /&amp;gt;&amp;quot;BOULDER&amp;quot;.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;We are unsure of the enemy's exact target, but it is likely that they &amp;lt;br /&amp;gt;are after the confidential cargo in the lead car.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;The train's next stop, Heavensrock's SUPPLY DEPOT, has very little &amp;lt;br /&amp;gt;cover. We feel that this would be an opportune location for the enemy &amp;lt;br /&amp;gt;to attack.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Go ahead of the train ASAP and head for the supply depot. Give highest &amp;lt;br /&amp;gt;priority to ensuring the safety of at least the lead car.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;The cars further back are not particularly important at this time, but &amp;lt;br /&amp;gt;we will up your pay by 10000 C if all the cars are safe. &amp;lt;br /&amp;gt;We're counting on your, Raven.&amp;quot;&lt;/div&gt;</summary>
		<author><name>B.O.E.</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Exterminate_Organisms_(1)&amp;diff=3582&amp;oldid=prev</id>
		<title>Exterminate Organisms (1)</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Exterminate_Organisms_(1)&amp;diff=3582&amp;oldid=prev"/>
				<updated>2009-11-25T01:59:46Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;== Synopsis == Requester: Gal City Guard  Advanced earnings: 0  Earnings on success: 30000    == Briefing == &amp;quot;This is the Gal City Guard. Our city is now occupied by unknown GIAN…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Synopsis ==&lt;br /&gt;
Requester: Gal City Guard&lt;br /&gt;
&lt;br /&gt;
Advanced earnings: 0&lt;br /&gt;
&lt;br /&gt;
Earnings on success: 30000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Briefing ==&lt;br /&gt;
&amp;quot;This is the Gal City Guard. Our city is now occupied by unknown GIANT &amp;lt;br /&amp;gt;organisms. I don't even know if &amp;quot;organism&amp;quot; is right, but I've never &amp;lt;br /&amp;gt;seen anything like 'em before.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;The things are extremely fierce and attack anything that moves. Our &amp;lt;br /&amp;gt;citizens have suffered many casualties from the animal horde. We have &amp;lt;br /&amp;gt;no way of fighting back.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;A biological analysis of their behavior patterns shows a social &amp;lt;br /&amp;gt;structure much like that of ants of bees. There must be a &amp;quot;QUEEN&amp;quot; &amp;lt;br /&amp;gt;somewhere that directs the swarm.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Investigators found an unfamiliar HOLE in a wall in the office &amp;lt;br /&amp;gt;district, so this might be the beast's nest.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Your mission is to find and destroy the &amp;quot;queen&amp;quot;. If you can take out &amp;lt;br /&amp;gt;the leader, the swarm will become disorganized and we can take it from there. We are counting on you.&amp;quot;&lt;/div&gt;</summary>
		<author><name>B.O.E.</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Destroy_Fuel_Depot&amp;diff=3581&amp;oldid=prev</id>
		<title>Destroy Fuel Depot</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Destroy_Fuel_Depot&amp;diff=3581&amp;oldid=prev"/>
				<updated>2009-11-25T01:56:38Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:56, November 25, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Synopsis==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Synopsis==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Requester: Murakumo Millennium&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Requester: Murakumo Millennium&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Advance: 0c&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;

  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Upon Success: 21,000c&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;

  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Advance Earnings: 0&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Earnings&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;on success: 21,000&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Briefing==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Briefing==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap24 2009-11-25 21:18:23 --&gt;
&lt;/table&gt;</summary>
		<author><name>B.O.E.</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Rescue_Survey_Team&amp;diff=3579&amp;oldid=prev</id>
		<title>Rescue Survey Team</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Rescue_Survey_Team&amp;diff=3579&amp;oldid=prev"/>
				<updated>2009-11-25T01:55:11Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:55, November 25, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Synopsis ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Requester: Earth Enviorment Reclamation Committee&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Requester: Earth Enviorment Reclamation Committee&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Earnings on Success: 25000&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Earnings on Success: 25000&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
Briefing&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;:&quot;We want you to break into an OLD MILITARY FACILITY remaining above &amp;lt;br /&amp;gt;ground to the southwest of Isaac City.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;This facility has been completely abandoned, but we have reason to &amp;lt;br /&amp;gt;believe it had been used as a testing ground for prototype weapons &amp;lt;br /&amp;gt;prior to the Great Destruction.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;If any of the Companies get wind of this, a fight for this facility is &amp;lt;br /&amp;gt;inevitable. We immediately sent a survey team to find out the truth but &amp;lt;br /&amp;gt;they ran into trouble.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;A gate within the facility suddenly closed and scrapped SECURITY MTS &amp;lt;br /&amp;gt;began operating. After barely making it back to the 1st floor, the team &amp;lt;br /&amp;gt;is stranded behind the locked gate.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;The security MTs have been repulsed for now, but we don't know how long this will last. We want you to rescue the team ASAP.&quot;&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;== &lt;/span&gt;Briefing &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;==&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&quot;We want you to break into an OLD MILITARY FACILITY remaining above &amp;lt;br /&amp;gt;ground to the southwest of Isaac City.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;This facility has been completely abandoned, but we have reason to &amp;lt;br /&amp;gt;believe it had been used as a testing ground for prototype weapons &amp;lt;br /&amp;gt;prior to the Great Destruction.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;If any of the Companies get wind of this, a fight for this facility is &amp;lt;br /&amp;gt;inevitable. We immediately sent a survey team to find out the truth but &amp;lt;br /&amp;gt;they ran into trouble.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;A gate within the facility suddenly closed and scrapped SECURITY MTS &amp;lt;br /&amp;gt;began operating. After barely making it back to the 1st floor, the team &amp;lt;br /&amp;gt;is stranded behind the locked gate.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;The security MTs have been repulsed for now, but we don't know how long this will last. We want you to rescue the team ASAP.&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Boss: None&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Boss: None&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Armored Core Missions]]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The MTs like to fire at you even though they don't have a line of sight on you. This frequently leads to firendly fire incidents that allows a cunning player to thin out groups without firing a shot. &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The MTs like to fire at you even though they don't have a line of sight on you. This frequently leads to firendly fire incidents that allows a cunning player to thin out groups without firing a shot. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The MTs seem to have higher energy resistance than before.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The MTs seem to have higher energy resistance than before.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Armored Core Missions]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap24 2009-11-25 21:18:23 --&gt;
&lt;/table&gt;</summary>
		<author><name>B.O.E.</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Missions_in_Armored_Core_1&amp;diff=3578&amp;oldid=prev</id>
		<title>Missions in Armored Core 1</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Missions_in_Armored_Core_1&amp;diff=3578&amp;oldid=prev"/>
				<updated>2009-11-24T22:29:16Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:29, November 24, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Worker Bot Removal]] &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Worker Bot Removal]] &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Secret Factory Recon ]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Secret Factory Recon ]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Exterminate Organisms (1)
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Exterminate Organisms (1) &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Exterminate Organisms (2)
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Exterminate Organisms (2) &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Guard Freight Train
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Guard Freight Train &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Destroy Fuel Depot ]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Destroy Fuel Depot ]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Prototype MT test (1)
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Prototype MT test (1) &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Prototype MT test (2)
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Prototype MT test (2) &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Guard Airplane
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Guard Airplane &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Stop Gas Exposure
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Stop Gas Exposure &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Repulse Enemy Attack
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Repulse Enemy Attack &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Guard Wharf Warehouse
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Guard Wharf Warehouse &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Remove Base Occupants
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Remove Base Occupants &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Destroy Space Catapult
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Destroy Space Catapult &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Destroy Base Generator
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Destroy Base Generator &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Mop up Chrome Remnants (1)
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Mop up Chrome Remnants (1) &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Mop up Chrome Remnants (2)
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Mop up Chrome Remnants (2) &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Destroy &quot;Justice&quot;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Destroy &quot;Justice&quot; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Chrome Uprisings
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Chrome Uprisings &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Destroy Plus Escapee ]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Destroy Plus Escapee ]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Destroy Intruders
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Destroy Intruders &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Destroy Plane Computer
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Destroy Plane Computer &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*AC Battle (1)
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;AC Battle (1) &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*AC Battle (2)
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;AC Battle (2) &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Attack Urban Center
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Attack Urban Center &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Eliminate Squatters (1)
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Eliminate Squatters (1) &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Eliminate Squatters (2)
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Eliminate Squatters (2) &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Destroy Unknown MTs
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Destroy Unknown MTs &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Rescue Transport Truck
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Rescue Transport Truck &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Eliminate Strikers
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Eliminate Strikers &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Stop Security MTs
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Stop Security MTs &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Stop Gang &quot;Dark Soul&quot;
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Stop Gang &quot;Dark Soul&quot; &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Reclaim Oil Facility
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Reclaim Oil Facility &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Recover Capsules
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Recover Capsules &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Guard Factory Entrance ]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Guard Factory Entrance ]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Capture Space Station
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Capture Space Station &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Release Organisms
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Release Organisms &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Retake Air Cleaner
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Retake Air Cleaner &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Kill &quot;Struggle&quot; Leader
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Kill &quot;Struggle&quot; Leader &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Stop Security MT
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Stop Security MT&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Destroy Base Computer
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Destroy Base Computer &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Destroy Floating Mines ]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Destroy Floating Mines ]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap24 2009-11-25 21:18:23 --&gt;
&lt;/table&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Armored_Core:_Project_Phantamsa_Missions&amp;diff=3577&amp;oldid=prev</id>
		<title>Armored Core: Project Phantamsa Missions</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Armored_Core:_Project_Phantamsa_Missions&amp;diff=3577&amp;oldid=prev"/>
				<updated>2009-11-24T22:25:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;*[[Search and Destroy ]]&lt;br /&gt;
*[[Infiltrate Amber Base ]]&lt;br /&gt;
*[[Rescue the Allies ]]&lt;br /&gt;
*[[Raid the Laboratory ]]&lt;br /&gt;
*[[Distrupt Military Units ]]&lt;br /&gt;
*[[The Underground Maze ]]&lt;br /&gt;
*[[Disrupt Shipping Lanes ]]&lt;br /&gt;
*[[Capture the VIP ]]&lt;br /&gt;
*[[Protect the VIP ]]&lt;br /&gt;
*[[Destroy Recieving Base ]]&lt;br /&gt;
*[[Destroy the Detachment ]]&lt;br /&gt;
*[[Destroy Main Facility ]]&lt;br /&gt;
*[[Confrontation]]&lt;br /&gt;
*[[Intercept Enemy Units ]]&lt;br /&gt;
*[[Destroy Secret Base ]]&lt;br /&gt;
*[[Search the Facility ]]&lt;br /&gt;
*[[The Final Battle ]]&lt;/div&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Worker_Bot_Removal&amp;diff=3575&amp;oldid=prev</id>
		<title>Worker Bot Removal</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Worker_Bot_Removal&amp;diff=3575&amp;oldid=prev"/>
				<updated>2009-11-24T22:20:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:20, November 24, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Briefing ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Briefing ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A problem occurred in the No. 7 power plant of Isaac City. Due to &amp;lt;br /&amp;gt;security system trouble, the WORKER ROBOTS are out of control.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;Most of the robots have already been captured or destroyed, but some &amp;lt;br /&amp;gt;of them have entered the grounds of the POWER PLANT.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;Luckily, no major accident has occurred so far, but we cannot leave &amp;lt;br /&amp;gt;the situation as is. Because of the location, ordinary measures are &amp;lt;br /&amp;gt;useless.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;This is where we need your help. We want you to destroy all of the &amp;lt;br /&amp;gt;robots within the power plant, but do not damage the GENERATORS or you &amp;lt;br /&amp;gt;risk causing a major explosion.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;If you destroy a generator, we will deduct compensation for the &amp;lt;br /&amp;gt;damages from you pay. The worker robots have no attack capability at all, but you must move cautiously.&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A problem occurred in the No. 7 power plant of Isaac City. Due to &amp;lt;br /&amp;gt;security system trouble, the WORKER ROBOTS are out of control.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;Most of the robots have already been captured or destroyed, but some &amp;lt;br /&amp;gt;of them have entered the grounds of the POWER PLANT.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;Luckily, no major accident has occurred so far, but we cannot leave &amp;lt;br /&amp;gt;the situation as is. Because of the location, ordinary measures are &amp;lt;br /&amp;gt;useless.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;This is where we need your help. We want you to destroy all of the &amp;lt;br /&amp;gt;robots within the power plant, but do not damage the GENERATORS or you &amp;lt;br /&amp;gt;risk causing a major explosion.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;If you destroy a generator, we will deduct compensation for the &amp;lt;br /&amp;gt;damages from you pay. The worker robots have no attack capability at all, but you must move cautiously.&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Worker Robots x12&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap24 2009-11-25 21:18:23 --&gt;
&lt;/table&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Destroy_Fuel_Depot&amp;diff=3574&amp;oldid=prev</id>
		<title>Destroy Fuel Depot</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Destroy_Fuel_Depot&amp;diff=3574&amp;oldid=prev"/>
				<updated>2009-11-24T22:19:51Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;==Synopsis== Requester: Murakumo Millennium Advance: 0c Upon Success: 21,000c  ==Briefing== &amp;quot;Raven, we&amp;#39;d like you to join a team we&amp;#39;re putting together to investigate troubling r…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Synopsis==&lt;br /&gt;
Requester: Murakumo Millennium&lt;br /&gt;
Advance: 0c&lt;br /&gt;
Upon Success: 21,000c&lt;br /&gt;
&lt;br /&gt;
==Briefing==&lt;br /&gt;
&amp;quot;Raven, we'd like you to join a team we're putting together to investigate troubling rumors regarding research being carried out at a Chemcial-Dyne lab located in teh East district.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Although nothing is known publicly about the project, we suspect that Chrome is invovled. Your role during teh mission will be to create a diversion while the survey team gains access to the lab. We'd like you to accomplish this by destroying all the fuel tanks stored inside a nearby warehouse. This will give the survey team the cover they nead to sneak into the lab undectected.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You won't have much time once the alarm has been sounded, so clear out as soon as all of the tanks are destroyed. Keep in mind that these tanks are laden with fuel and turn into giant bombs when they explode. Watch yourself in there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
Gun Turret x4?&lt;br /&gt;
Guard Walker x3?&lt;br /&gt;
Jammer MT x3&lt;br /&gt;
Boss: None&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
When you endter the main chamber, you will be informed that your computer malfunctioning and your radar is down. Quickly move forward, looking for three floating MTs. Destroy all three and your radar will come back on line. Be careful to be a few steps away from the fuel tanks as you blow them up, the explosions can cause your damage. There is a large group of fuel tanks tucked away on an uper ledge, after blowing them up, go back and look for the AC part laying on the ground.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The exit is the same as the entrance so don't make the mistake of heading out of the door at the end of the complex as this will count as going out of bounds.&lt;br /&gt;
*It is imperative that you locate the AC part; the WG-1-KARASAWA. This weapon is by far the most powerful in the game and can rip apart any enemy in a few shots.&lt;/div&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Missions_in_Armored_Core_1&amp;diff=3573&amp;oldid=prev</id>
		<title>Missions in Armored Core 1</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Missions_in_Armored_Core_1&amp;diff=3573&amp;oldid=prev"/>
				<updated>2009-11-24T22:00:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 22:00, November 24, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Exterminate Organisms (2)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Exterminate Organisms (2)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Guard Freight Train&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Guard Freight Train&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Destroy Fuel Depot
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Destroy Fuel Depot &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Prototype MT test (1)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Prototype MT test (1)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Prototype MT test (2)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Prototype MT test (2)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Reclaim Oil Facility&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Reclaim Oil Facility&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Recover Capsules&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Recover Capsules&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Guard Factory Entrance
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Guard Factory Entrance &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Capture Space Station&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Capture Space Station&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Release Organisms&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Release Organisms&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap24 2009-11-25 21:18:23 --&gt;
&lt;/table&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Secret_Factory_Recon&amp;diff=3572&amp;oldid=prev</id>
		<title>Secret Factory Recon</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Secret_Factory_Recon&amp;diff=3572&amp;oldid=prev"/>
				<updated>2009-11-24T21:58:33Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:58, November 24, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Briefing ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Briefing ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&quot;Our intelligence has determined that Chrome has an underground factory &amp;lt;br /&amp;gt;in the SNOWY REGION of Whiteland. We plan to send our Special Forces to &amp;lt;br /&amp;gt;destroy the factory.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;We are looking for someone to scout out the entrance to the factory in &amp;lt;br /&amp;gt;advance of the attack. Your mission is to find the point of entry and &amp;lt;br /&amp;gt;destroy the door lock system.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;There is no particular need to engage the enemy, but we will pay an &amp;lt;br /&amp;gt;800 C bonus per enemy MT destroyed.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;The main force will attack 6 minutes after you start, so your &amp;lt;br /&amp;gt;executing the mission within this time limit is absolutely necessary &amp;lt;br /&amp;gt;for the surprise attack to succeed.&quot;&amp;lt;br /&amp;gt;&quot;Due to its nature, this mission will be a night maneuver.&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&quot;Our intelligence has determined that Chrome has an underground factory &amp;lt;br /&amp;gt;in the SNOWY REGION of Whiteland. We plan to send our Special Forces to &amp;lt;br /&amp;gt;destroy the factory.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;We are looking for someone to scout out the entrance to the factory in &amp;lt;br /&amp;gt;advance of the attack. Your mission is to find the point of entry and &amp;lt;br /&amp;gt;destroy the door lock system.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;There is no particular need to engage the enemy, but we will pay an &amp;lt;br /&amp;gt;800 C bonus per enemy MT destroyed.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;The main force will attack 6 minutes after you start, so your &amp;lt;br /&amp;gt;executing the mission within this time limit is absolutely necessary &amp;lt;br /&amp;gt;for the surprise attack to succeed.&quot;&amp;lt;br /&amp;gt;&quot;Due to its nature, this mission will be a night maneuver.&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Flamethrower MTs x(number?)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Gun Emplacements x(number?)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;You have six minutes to find the entrance and eliminate the lock. It cna be found by moving forward and to the right. You can charge straight on to the target, as the mission will end once the entrance is found and the target is elimnated. This is the opposite of [[Guard Factory Entrance]] and the second will dissapear when the next mission can be began. However once the game is complete, the other can be chosen as well. There is an AC part in the southwest corner of the map.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Don't let the Flamethrower MTs get above you as they can quickly rip apart armor&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The AC part is a missile launcher called WM-S60/S&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap24 2009-11-25 21:18:23 --&gt;
&lt;/table&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=User:KnightNapier&amp;diff=3570&amp;oldid=prev</id>
		<title>User:KnightNapier</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=User:KnightNapier&amp;diff=3570&amp;oldid=prev"/>
				<updated>2009-11-24T21:52:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:52, November 24, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
[[File:Placeholder|thumb|300px]]
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
[[File:Placeholder|thumb|300px]] 
  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==About me==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==About me==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Favorite page #2&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Favorite page #2&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Favorite page #3&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;* Favorite page #3&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==The Leo Series==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Throughout all of the Armored Core games (up to Four) I use a series of ACs refered to as the Leo Series&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Leo Mark I==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Leo Mark 1.5==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Leo Mark II==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Leo Mark III==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Leo Mark IV==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap24 2009-11-25 21:18:23 --&gt;
&lt;/table&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Worker_Bot_Removal&amp;diff=3569&amp;oldid=prev</id>
		<title>Worker Bot Removal</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Worker_Bot_Removal&amp;diff=3569&amp;oldid=prev"/>
				<updated>2009-11-24T21:38:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:38, November 24, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Briefing ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Briefing ==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A problem occurred in the No. 7 power plant of Isaac City. Due to &amp;lt;br /&amp;gt;security system trouble, the WORKER ROBOTS are out of control.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;Most of the robots have already been captured or destroyed, but some &amp;lt;br /&amp;gt;of them have entered the grounds of the POWER PLANT.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;Luckily, no major accident has occurred so far, but we cannot leave &amp;lt;br /&amp;gt;the situation as is. Because of the location, ordinary measures are &amp;lt;br /&amp;gt;useless.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;This is where we need your help. We want you to destroy all of the &amp;lt;br /&amp;gt;robots within the power plant, but do not damage the GENERATORS or you &amp;lt;br /&amp;gt;risk causing a major explosion.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;If you destroy a generator, we will deduct compensation for the &amp;lt;br /&amp;gt;damages from you pay. The worker robots have no attack capability at all, but you must move cautiously.&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;A problem occurred in the No. 7 power plant of Isaac City. Due to &amp;lt;br /&amp;gt;security system trouble, the WORKER ROBOTS are out of control.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;Most of the robots have already been captured or destroyed, but some &amp;lt;br /&amp;gt;of them have entered the grounds of the POWER PLANT.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;Luckily, no major accident has occurred so far, but we cannot leave &amp;lt;br /&amp;gt;the situation as is. Because of the location, ordinary measures are &amp;lt;br /&amp;gt;useless.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;This is where we need your help. We want you to destroy all of the &amp;lt;br /&amp;gt;robots within the power plant, but do not damage the GENERATORS or you &amp;lt;br /&amp;gt;risk causing a major explosion.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;If you destroy a generator, we will deduct compensation for the &amp;lt;br /&amp;gt;damages from you pay. The worker robots have no attack capability at all, but you must move cautiously.&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;This mission has one purpose, pad teh player's pockets with money. Since the enemy does not fire back at you, don't waste and ammunition. Stick to using the laser sword for maximum profits. Using the laser sword also keeps you from blowing up any of the generators.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*DO NOT HIT ANY OF THE GENERATORS! &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*This will cause a massive explosion and can destroy an AC. While it is posssible to survive this blast, the AC will most likely suffer from critical damage. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*It is best to use either a laser sword or an energy weapon like a laser rifle. This will prevent you from loosing money from ammo and prevents stray shots from ripping apart you and the power station.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap23 2009-11-25 21:18:23 --&gt;
&lt;!-- diff cache key armoredcore:diff:version:1.11a:oldid:3545:newid:3569 --&gt;
&lt;/table&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Rescue_Survey_Team&amp;diff=3568&amp;oldid=prev</id>
		<title>Rescue Survey Team</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Rescue_Survey_Team&amp;diff=3568&amp;oldid=prev"/>
				<updated>2009-11-24T21:33:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Enemies:&amp;#32;&lt;/span&gt; &lt;/p&gt;

		&lt;table style=&quot;background-color: white; color:black;&quot;&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;col class='diff-marker' /&gt;
		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:33, November 24, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Briefing:&quot;We want you to break into an OLD MILITARY FACILITY remaining above &amp;lt;br /&amp;gt;ground to the southwest of Isaac City.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;This facility has been completely abandoned, but we have reason to &amp;lt;br /&amp;gt;believe it had been used as a testing ground for prototype weapons &amp;lt;br /&amp;gt;prior to the Great Destruction.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;If any of the Companies get wind of this, a fight for this facility is &amp;lt;br /&amp;gt;inevitable. We immediately sent a survey team to find out the truth but &amp;lt;br /&amp;gt;they ran into trouble.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;A gate within the facility suddenly closed and scrapped SECURITY MTS &amp;lt;br /&amp;gt;began operating. After barely making it back to the 1st floor, the team &amp;lt;br /&amp;gt;is stranded behind the locked gate.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;The security MTs have been repulsed for now, but we don't know how long this will last. We want you to rescue the team ASAP.&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Briefing:&quot;We want you to break into an OLD MILITARY FACILITY remaining above &amp;lt;br /&amp;gt;ground to the southwest of Isaac City.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;This facility has been completely abandoned, but we have reason to &amp;lt;br /&amp;gt;believe it had been used as a testing ground for prototype weapons &amp;lt;br /&amp;gt;prior to the Great Destruction.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;If any of the Companies get wind of this, a fight for this facility is &amp;lt;br /&amp;gt;inevitable. We immediately sent a survey team to find out the truth but &amp;lt;br /&amp;gt;they ran into trouble.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;A gate within the facility suddenly closed and scrapped SECURITY MTS &amp;lt;br /&amp;gt;began operating. After barely making it back to the 1st floor, the team &amp;lt;br /&amp;gt;is stranded behind the locked gate.&quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&quot;The security MTs have been repulsed for now, but we don't know how long this will last. We want you to rescue the team ASAP.&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Enemies==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Mini Tripod Security MT x(number?)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Boss: None&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Boss: None&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Category:Armored Core Missions]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Strategy==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;The goal of this mission is to rescue the survey team, not to blow them up every secruity MT. Therefore, bypass them if you can, just get to that security team. The MTs fire unguided weapons, so try to get one to step in front of another.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Notes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The MTs like to fire at you even though they don't have a line of sight on you. This frequently leads to firendly fire incidents that allows a cunning player to thin out groups without firing a shot. &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*The MTs seem to have higher energy resistance than before.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;!-- diff generator: wikidiff2 ap24 2009-11-25 21:18:23 --&gt;
&lt;/table&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Armored_Core_(PSone)&amp;diff=3566&amp;oldid=prev</id>
		<title>Armored Core (PSone)</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Armored_Core_(PSone)&amp;diff=3566&amp;oldid=prev"/>
				<updated>2009-11-24T21:30:31Z</updated>
		
		<summary type="html">&lt;p&gt;deleted old picture and added new one (new one is the cover)&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:30, November 24, 2009&lt;/td&gt;
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&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Armored Core for the Playstation is the first Armored Core for the system and also the first in the series.&lt;/span&gt;[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Image&lt;/span&gt;:&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Image_91x89_1&lt;/span&gt;.jpg|thumb]]
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[[&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;File&lt;/span&gt;:&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;Armoredcorex500&lt;/span&gt;.jpg|thumb]]
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Armored Core for the Playstation is the first Armored Core for the system and also the first in the series.&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Storyline==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Storyline==&lt;/div&gt;&lt;/td&gt;
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&lt;!-- diff generator: wikidiff2 ap24 2009-11-25 21:18:23 --&gt;
&lt;/table&gt;</summary>
		<author><name>B.O.E.</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=File:Armoredcorex500.jpg&amp;diff=0&amp;oldid=prev</id>
		<title>File:Armoredcorex500.jpg</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=File:Armoredcorex500.jpg&amp;diff=0&amp;oldid=prev"/>
				<updated>2009-11-24T21:29:32Z</updated>
		
		<summary type="html">&lt;p&gt;uploaded &quot;[[&lt;a href=&quot;/wiki/File:Armoredcorex500.jpg&quot; title=&quot;File:Armoredcorex500.jpg&quot;&gt;File:Armoredcorex500.jpg&lt;/a&gt;]]&quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>B.O.E.</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=User_talk:KnightNapier&amp;diff=3564&amp;oldid=prev</id>
		<title>User talk:KnightNapier</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=User_talk:KnightNapier&amp;diff=3564&amp;oldid=prev"/>
				<updated>2009-11-24T21:25:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Nomenclature:&amp;#32;&lt;/span&gt; &lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:25, November 24, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Well, For the mt's in the Rescue Survey team mission (the small mts that shoot pulses) the briefing calls them scrapped security mt's so I suppose they can be known as scrapped mt's&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Well, For the mt's in the Rescue Survey team mission (the small mts that shoot pulses) the briefing calls them scrapped security mt's so I suppose they can be known as scrapped mt's&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I'll attempt to do so, but first I need to find a way to get the image off my tv without light exposure.&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>B.O.E.</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Armored_Core_(mech)&amp;diff=3563&amp;oldid=prev</id>
		<title>Armored Core (mech)</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Armored_Core_(mech)&amp;diff=3563&amp;oldid=prev"/>
				<updated>2009-11-24T21:21:50Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;==Overview== In all Armored Core games, the player uses and sometimes faces Armored Cores. Also known as the &amp;quot;Cored Muscle Tracer&amp;quot; the Armored Core is a modular mech that has far…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Overview==&lt;br /&gt;
In all Armored Core games, the player uses and sometimes faces Armored Cores. Also known as the &amp;quot;Cored Muscle Tracer&amp;quot; the Armored Core is a modular mech that has far greater combat potential than normal [[Muscle Tracer|Muscle Tracers]]. There are three major types of Armored Cores: &amp;quot;Normal&amp;quot; Armored Cores, General Purpose Armored Cores, and Nexts.&lt;br /&gt;
&lt;br /&gt;
==General Purpose Armored Cores==&lt;br /&gt;
Main Article: [[General Purpsoe Armored Core|General Purpsoe Armored Cores]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A model produced by Murakumo Millenium, the GP-AC was known as the &amp;quot;Heat Wave&amp;quot; and appeared in several missions throughout the first few Armored Core games. These are the only confirmed General Purpose Armored Cores but there are several in later games that could be GP-ACs&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
The structure of an AC is standardized and modular, consisting of a number of parts which are fitted together in the AC Garage. Radiators, inside parts, extension parts, and hovering legs are found only in games subsequent to Armored Core 2.&lt;br /&gt;
&lt;br /&gt;
==Required Parts==&lt;br /&gt;
An AC must have all of these parts in order to function.&lt;br /&gt;
&lt;br /&gt;
Head&lt;br /&gt;
Contains visual sensors. May also contain radar and computing equipment. Some heads are better armored than others, but at the cost of lacking extra sensor equipment. The radar and sensor equipment is broken down into several categories including Bio-Sensor, Noise Canceler, Night Vision, Missile Sensor and Auto-Map.&lt;br /&gt;
&lt;br /&gt;
In Armored Core: Nexus onward, the stability of the head is now factored in when determining the stability of an AC, whereas traditionally it had only been affected by the legs and optional parts. Light ACs and others with weak stability generally tend to stick to the few heads with high stability, while heavier ACs can use heavier heads with weaker stability stats.&lt;br /&gt;
&lt;br /&gt;
*Auto-Map: allows a player to check the map screen of the game and see all traversed areas detected within a limited radius at any time. Heads without the Auto-Map function can only view the map of the area immediately around them. &lt;br /&gt;
*Bio-Sensor: allows an AC to detect and target biological organisms, which appear in many of the games. &lt;br /&gt;
*Missile Sensor: detects incoming missiles on the radar screen so that a player has the chance to dodge them before they hit. If a head has a radar but no Missile Sensor, the ability can be supplemented by an Optional Part providing this ability or a radar unit equipped with the sensor. &lt;br /&gt;
*Noise Canceler (Armored Core - Silent Line: Armored Core): appeared in previous games and was a prelude to Nexus 's 'vs ECM'. It helps an AC recover from electronic interference. &lt;br /&gt;
Night Vision (Armored Core: Nexus - Armored Core Last Raven): Night Vision initiates automatically and lights up an area that would otherwise be too dark to see anything. It is akin to modern night vision goggles and cameras. Night Vision was removed in Armored Core 4. &lt;br /&gt;
*Vs. ECM (Armored Core: Nexus onward): reflects the ability of the AC to counter high levels of electronic interference. These may be the result of ECM pods used by an arena opponent or of mission-specific environmental hazards. Back radars, FCS systems, and optional parts can boost this level higher. &lt;br /&gt;
&lt;br /&gt;
Core&lt;br /&gt;
The 'torso' of the mech. It is the 'armored core' from which the mech and the game series take their name. The human pilot sits inside the core.&lt;br /&gt;
&lt;br /&gt;
Cores come in different weights to suit different styles of robot; the lighter ones are less well protected but more suitable for more mobile ACs. Similarly, there are highly defensive heavyweight cores.&lt;br /&gt;
&lt;br /&gt;
Cores contain a number of slots into which Optional Parts can be placed to improve its operation. Also, some cores have built-in anti-missile systems.&lt;br /&gt;
&lt;br /&gt;
As the series has progressed, new features for cores have appeared:&lt;br /&gt;
&lt;br /&gt;
*Over Boost (Armored Core 2 onward): a high powered booster system that operates in combination with the external or leg based booster of an AC. When activated, it allows the player's AC to move at amazingly high speeds, but can only be used to move forward, left, right, or diagonally left or right at a forward angle, backward movement is impossible. While it offers a tremendous amount of extra speed, Over Boosting both drains energy very quickly and causes a massive increase in the core's heat level when initially used. These two factors heavily limit the amount of time an Over Boost function can be used. As of Armored Core 4, Over Boosters have become a separate, equipible part for every AC rather than a feature of certain Cores. &lt;br /&gt;
*Exceed Orbit (Armored Core 3 to Last Raven): Exceed Orbit (EO) cores contain one or more orbital pods that can be deployed to hover above the AC and retracted at will. They automatically target and shoot enemies. The rate of fire, power, and field of vision for EO pods varies from model to model. For EO pods with energy weapons, the ammunition supply gradually regenerates when not in use. Two important factors that limit Exceed Orbit usage are the small amounts of added heat that occur whenever an EO pod is deployed, as well as the energy drain from the pod firing. EO Cores with solid ammo do not suffer from an energy drain while firing but their ammo cannot be replenished once depleted. EO's are not featured in Armored Core 4. &lt;br /&gt;
*Hanger Unit (Armored Core: Nexus onward): any core with this unit can hold one spare piece of equipment for each hand. Only small weapons can be stored inside this unit, for example, a hand gun is a light weapon and grenade launchers are not. Some cores are equipped with both Over Boost and Hanger functions but there are no Exceed Orbit cores with Hangers. In Armored Core 4, all ACs are equipped with a hanger function, and it is suggested that the weapons are actually stored in the legs. This is because while the &amp;quot;small weapons&amp;quot; rule still applies to most leg types, the large, tank type legs are able to store any arm weapon. &lt;br /&gt;
*Primal Armor (Armored Core 4 onward): An energy shield powered by Kojima Particles (KP). Called PA for short, it reduces the damage that most weapons inflict on an AC. It is most effective at longer ranges and against shell weapons, since energy weapons have a greater ability to penetrate PA (PA piercing). However, solid weapons cause much more damage to KP (PA reduction), and can destroy PA shields (PA breaking), which leaves an AC with greatly reduced defensive capability. Beyond solid weapons breaking technique, and energy weapons piercing technique, there is a class of weapon known as Kojima weapons. There both pierce and reduce PA, and can destroy an AC in a single shot, but they need time to charge up, and draw energy from the PA of the AC wielding them, which can hurt defense. A similar ability has previously been seen on the Airborne Pulverizer in Armored Core: Last Raven. The waste emitted by Kojima Particles is a biohazard. &lt;br /&gt;
*Quick Boost (Armored Core 4 onward): Known as QB, this system is a function of normal boosters, that greatly increases their power and energy drain for brief moments. QB is mainly used for avoiding attacks, but it can also be used to move quickly through an area. Combined with Overboost, AC's can reach speeds approaching Mach 1.5. This ability was allowed previously only via an extension part, which also limited sudden boosts to basic directions such as forward, backward, left/right, left/right (strafe), and in whichever direction the core faces when activated. &lt;br /&gt;
&lt;br /&gt;
Arms&lt;br /&gt;
There are two types of arms; normal arms capable of holding weapons, and weapon arms that are weapons:&lt;br /&gt;
&lt;br /&gt;
*Norm, which determines how quickly the mech can swing a laser blade. &lt;br /&gt;
Weapon arms sometimes possess two different firing modes, and are more powerful than ordinary weapons because they can be fired from two arms at once. However, they greatly lack in defense compared to normal arms. *Weapon arms can be useful in keeping the weight of an AC down, as they are lighter than having separate arms and weapons. They also suffer from high ammo use, as both arms use the same ammo pool and fire simultaneously.&lt;br /&gt;
&lt;br /&gt;
Legs&lt;br /&gt;
The legs support the AC on the ground and determine how it moves, and are usually the part by which an AC is classified. There are several different kinds of legs:&lt;br /&gt;
&lt;br /&gt;
*Humanoid — classic bipedal humanoid-style. Comes in many different weights, speeds and strengths. Before Armored Core 4, humanoid ACs were limited in that they must kneel down to use many of the back-unit weapons (except for missiles and rockets as well as certain cannons and pod weapons). This takes time and also leaves them unable to move while firing. &lt;br /&gt;
Heavy Legs are well armored, spend less energy boosting and can support heavy weights but very slow. &lt;br /&gt;
Light Legs are very fast but have very low AP, expend high amounts of energy, and have low weight limits. &lt;br /&gt;
Standard Legs are a balance between the other two types, with average AP, speed and weight limit. These legs are always equipped on the default AC that the player is provided at the start of each game. &lt;br /&gt;
*Reverse-Joint — also bipedal, these legs resemble those of a bird. Reverse-jointed ACs tend to have a lower carrying capacity; they can also jump higher. However, they have the same problem with back weapons as standard bipeds. They are not as well-armored as bipeds, have less cooling, and lower defensive stability. However, reverse-jointed legs drain less energy from the generator than other leg types, and have the best boost effectiveness while airborne. &lt;br /&gt;
*Four Leg — quadrupedal, similar to a spider. Four-legged were fast up until Armored Core 3 when the animation for leg movement was implemented for these parts. Prior to this change, quadrupeds moved by gliding on the ground much like hover legs. Unlike bipedal cores, (until Armored Core 4 granted the ability to all ACs) they have the ability to fire back weapons while moving, although not while airborne. However most quads, as they are known in fan circles, cannot support heavy weights, are less well-armored than bipeds, and use high amounts of energy. &lt;br /&gt;
*Tank Legs — slow and heavy, but very well armored and can support massive loads. Tank ACs can fire any weapon even if moving or airborne. As these kind of legs don't have any joints, they cannot jump, instead using built-in boosters to thrust upward. A disadvantage of this is that if the generator has been emptied and is recharging, the AC cannot leave the ground, unlike legged ACs which can jump. &lt;br /&gt;
Tank tracks - uses a caterpillar track to move. &lt;br /&gt;
*Hover tank - uses hovering technology to improve speed, while sacrificing some of the armour and load carrying ability of the tank track legs. &lt;br /&gt;
*Hover Legs — floating platforms that do not touch the ground. Hover ACs are the fastest and most maneuverable of all ACs and can travel over water (In armored core 4 it is possible to hover above water even with a bipedal leg type.); a huge advantage on aquatic missions. They are, however, the least armored of all the leg types and can only support very light loads. They suffer the same limitations as bipeds with regards to back-unit weapons. Like Tank ACs, Hover ACs cannot jump and have built-in boosters instead, and suffer the same problem of being unable to leave the ground if the generator is recharging. They suffer from braking issues. Hover legs were introduced in Armored Core 2 up till Last Raven. &lt;br /&gt;
&lt;br /&gt;
FCS&lt;br /&gt;
The FCS or Fire Control System is the targeting computer, and controls weapon targeting and missile lock-ons. There are several different kinds, which vary on several attributes such as lock-on speed, maximum lock-on range, maximum lock-on number, or shape and size of lock-on area, suitable for different styles of weapons.&lt;br /&gt;
&lt;br /&gt;
*Missile FCS — FCS designed for use with missiles normally have a long vertical lock box, lock on very quickly with missiles and have a long detection range. &lt;br /&gt;
*Sniper FCS — FCS designed for sniper rifle or cannons normally have a small square lock box, lock on very slowly with missiles and have an extremely long detection range. &lt;br /&gt;
*Rifle FCS — FCS designed for rifle, pistol or shotgun weapons normally have a wide horizontal lock box, lock on rather slow with missiles and have a fairly short detection range. &lt;br /&gt;
Standard FCS — Standard FCS don't show any particular preference when it comes to lock time, have an even square lock box and a balanced lock on distance. &lt;br /&gt;
&lt;br /&gt;
Booster&lt;br /&gt;
Boosters enable an AC to move quickly, and to fly. They come in different strengths and efficiencies. Boosters cannot be equipped on Tank and Hover ACs, as these have built-in boosters.&lt;br /&gt;
&lt;br /&gt;
In Armored Core: Nexus and beyond, players have to be cautious when equipping and using boosters because they now not only drain energy but produce heat too, which can hamper the performance of the player's AC if it overheats. The amount of heat produced from an AC's boosters is tied to the Generator's calorific value, so hotter boosters should be used with cooler running Generators with low calorific values. Armored Core 4 features a new booster system divided into Main, Back, and Side. The Main boosters are the boosters featured in all previous AC games, and control forward movement. Back boosters are the set of boosters that control how fast your AC backpedals and side boosters control how fast your AC moves from side to side. The booster power as well as other aspects of all 3 can be tuned for greater efficiency.&lt;br /&gt;
&lt;br /&gt;
Generator&lt;br /&gt;
Supplies power to the AC. Power is an important consideration in the Armored Core games - the generator can only generate energy at a certain rate, and if the AC uses energy at a faster rate, the charge held by the generator is depleted. If the energy produced by the generator is depleted past the generator's red zone it immediately shuts off all other high-energy dependent functions and recharges, leaving the AC very vulnerable. Recharging ACs cannot use their boosters or energy weaponry until the generator has completely recharged, and in battle up to a minute without weapons or mobility can end up costing a heavy price. The time it takes to recharge varies from generator to generator; also, the generator is still supporting the AC's necessary functions while charging, and these (particularly the radiator) slow the recharge rate. The quickest way to recharge, therefore, is to stand completely still and do nothing. In Armored Core 4, Generators also gain the ability to produce Kojima Particles, or KP. AC's use KP's to power their Primal Armor defense shield, as well as KP powered weapons. As with EN output, different levels of KP output dictate the PA shields recharge rate. Generators no longer recharge in AC4. Instead, when they reach zero energy, they build up energy at the regular rate. However, this does not equate to unlimited power, since if energy is low enough, energy weapons and boosters do not function.&lt;br /&gt;
&lt;br /&gt;
Radiator (Armored Core 2-Armored Core: Last Raven)&lt;br /&gt;
ACs can get very hot, and when overheated their combat effectiveness is reduced. Radiators attempt to release this heat, with varying efficiency. Heat is produced by taking hits from various types of weaponry, by the external environment, and in Armored Core: Nexus by the AC's boosters.&lt;br /&gt;
&lt;br /&gt;
From Armored Core 2 to Silent Line: Armored Core, an overheated AC would incur damage until the temperature was lowered.&lt;br /&gt;
&lt;br /&gt;
In Armored Core: Nexus the heat system was completely reworked. Now heat does not do instant damage to an AC, but when an AC becomes overheated the radiator begins sucking massive amounts of energy from the AC's generator to cool down the core. This can quickly deplete its energy supply and leave it vulnerable if the radiator is not very efficient. If the heat level cannot be brought down quick enough or goes too high too quickly, the AC will still take damage.&lt;br /&gt;
&lt;br /&gt;
The Radiator parts do not appear in Armored Core 4 because the heat management system has been abandoned.&lt;br /&gt;
&lt;br /&gt;
Non-Essential Parts&lt;br /&gt;
These parts can be left off if the player desires; the player is able to initiate missions and participate in other activities, such as the arena, without them. However, an AC will have difficulty (to the point of impossibility in relation to combat) progressing far into the game without a weapon of some kind.&lt;br /&gt;
&lt;br /&gt;
Inside (Armored Core 2 - Armored Core Last Raven)&lt;br /&gt;
An internal compartment from which a variety of devices can be released, including bombs, mines, decoys and radar-jammers. In Armored Core 3 small rockets and napalm rockets were added to the selection. These rockets have no aiming trajectory in the HUD and needed to be fired blindly. These parts were located in the top rear of the core facing backwards in the Armored Core 2 series and in the shoulders facing forwards from Armored Core 3 onward. Inside parts are no longer present as they have been removed in Armored Core 4.&lt;br /&gt;
&lt;br /&gt;
Extension (Armored Core 2-onward)&lt;br /&gt;
Extensions come in pairs and are mounted on the sides of the shoulders. They are miscellaneous, usually non-offensive devices, and can be anything from extra boosters to stealth devices.&lt;br /&gt;
*Extra boosters (with various functions) &lt;br /&gt;
*Anti-missile systems &lt;br /&gt;
*Relation missiles (extra missiles that fire simultaneously with missile launchers) &lt;br /&gt;
*Shoulder energy shields &lt;br /&gt;
*Emergency heat sinks (rapidly cools an AC) &lt;br /&gt;
*Emergency energy units (rapidly recharges energy) &lt;br /&gt;
*Enemy Radar Jamming systems &lt;br /&gt;
In Armored Core 3, several emergency energy units were sold - these were usually 3 uses, and would quickly refill the energy of an AC in about 5 seconds. Emergency heat sinks were also introduced that allowed a quick cooling burst to bleed off potentially damaging heat if an AC got too hot. In Armored Core 2, additional booster and relation missiles become available but in &amp;quot;Armored Core: Nexus&amp;quot; the radar jamming equipment was removed along with the radiator and ECM equipment.&lt;br /&gt;
&lt;br /&gt;
In Armored Core 4, extensions have been renamed as shoulder weapons.&lt;br /&gt;
&lt;br /&gt;
Back Unit&lt;br /&gt;
There are two points on the back where weapons or devices may be mounted. These include:&lt;br /&gt;
*Missile launchers &lt;br /&gt;
*Rocket launchers &lt;br /&gt;
*Guns (chain guns, slug guns, rail guns, pulse guns, etc) &lt;br /&gt;
*Cannons (grenade launchers, laser cannons) &lt;br /&gt;
*Orbit cannons (units which deploy autonomous, floating guns) &lt;br /&gt;
*Radars &lt;br /&gt;
*Extra ammunition supplies &lt;br /&gt;
In pre Armored Core 4 games, some weapons and devices take up both Back Unit slots. Weapons and devices that occupy two slots have returned in Armored Core for Answer, an example being a grenade launcher known as the OIGAMI.&lt;br /&gt;
&lt;br /&gt;
Cannon-type weapons must be fired over the shoulder, so there is usually a delay in activating the weapon for it to unfold or align itself. Bipedal and Hovering ACs have insufficient stability to use a cannon-type weapon whilst standing or moving, so it is more common to see missile and rocket launchers on these ACs.&lt;br /&gt;
&lt;br /&gt;
In earlier games AC pilots who unlocked the Human PLUS modifications or gained the black market Optional Part OP-INTENSIFY were able to deploy cannons while moving but such features have been removed from more recent games like Armored Core: Nexus, Nine Breaker and Last Raven, although in some of the AI players appear to still have access to OP-INTENSIFY.&lt;br /&gt;
&lt;br /&gt;
In Armored Core 4 however, any AC with any style of legs can utilize cannon-type back weapons without having to kneel, they can be fired standing up right and while moving. Heavier AC's will be more stable when firing powerful weapons, and so are more likely to carry large cannons than lightweights. Light AC's can be heavily stunned by their own cannon fire, which hurts mobility and accuracy.&lt;br /&gt;
&lt;br /&gt;
Arm Unit R&lt;br /&gt;
This is the right arm weapon, and for most ACs it is their primary offense. There are a large number of different weapons, including rifles, machine guns, handguns, bazookas, shotguns, grenade rifles, laser guns and various energy weapons.&lt;br /&gt;
&lt;br /&gt;
In Armored Core 3, parrying blades are available - these are short-range blades used to counter a laser blade strike and deal heavy damage, however there is a significant lag time between when the trigger is pulled and when the blade activates.&lt;br /&gt;
&lt;br /&gt;
The most powerful weapons in the games (with the possible exception of the range limited WA-FINGER in Project Phantasma, Master of Arena and its later incarnations in Silent Line, Nexus, Nine Breaker, Formula Front and Last Raven) are the Karasawa series, named for one of the series' producers. Armored Core has the WG-1-KARASAWA, the ZWG-KARASAWA Mk. II in Armored Core 2, and Armored Core 3 saw the MWG-KARASAWA. In Armored Core: Nexus through Armored Core: Last Raven, this weapon is called the WH04HL-KRSW, but was weakened (though this has been done since the original, which possessed nearly the best stats in the game, the extent to which it was weakened in Nexus is by far the most drastic), and reduced in ammo to 30 (Nexus) and 40 (Ninebreaker and Last Raven) from its traditional 50 shots and has been knocked off its pedestal by other more powerful weapons added in to the later games. In an attempt to make up for this fact, one is allowed to use two Karasawas from Nexus onward. The weapon was renamed HLR01-CANOPUS in Armored Core 4, and has returned to its former status.&lt;br /&gt;
&lt;br /&gt;
For Armored Core 4, the Arm Weapons have been changed into a single class weapon which allows a player to equip them to either arm.&lt;br /&gt;
&lt;br /&gt;
Arm Unit L&lt;br /&gt;
In Armored Core 1 the left arm could only be outfitted with a laser blade, which is a short-range blade of energy which can cause great damage to an opponent. From Armored Core 2 onward, one can also equip hand-held energy shields which can absorb damage from weapons and laser blades. Armored Core 3 introduces solid shields which used no energy. They could simply be activated at the beginning of a battle and would greatly reduce all frontal damage taken until they broke.&lt;br /&gt;
&lt;br /&gt;
As the series has progressed, a greater variety of weapons has appeared for the left arm.Armored Core 3 introduced a few ranged weapons, such as howitzers. Silent Line: Armored Core produced a much larger selection of left arm weapons, including copies of various right arm weapons, although the reaction time to fire these is far slower when compared to weapons held by the right arm.&lt;br /&gt;
&lt;br /&gt;
With the introduction of the hanger feature Armored Core: Nexus, left arm ranged weapons have become more popular, as the user can have a laser blade as a back-up weapon when ammunition is depleted (though in this case the blade may be weaker than the one that would be mounted on the AC, due to size limits on hangar parts). The equipping of another ranged weapon can result in an AC pilot never needing to engage in close range combat, thus lessening the need for laser blades. However, blades typically do more damage and have a faster rate of &amp;quot;fire&amp;quot; than most left hand weaponry, but are only effective at close range.&lt;br /&gt;
&lt;br /&gt;
The most powerful blade in the series has traditionally been the &amp;quot;Moonlight&amp;quot;, listed as the WL-MOONLIGHT in Armored Core, and the LS-MOONLIGHT, MLB-MOONLIGHT, and 07-MOONLIGHT in Armored Core 2, 3, and 4 respectively. Being unusually heavy for a blade, it carries the highest attack power of any blade and, by extension, nearly any weapon. It is often viewed as the traditional counterpart to the KARASAWA right arm laser rifle for most games in the series (prior to Armored Core 4, due to the merging of the arm-held weapon categories).&lt;br /&gt;
&lt;br /&gt;
Just like the Right Arm, the weapons have been put into a single class weapon. (See at Arm Unit R)&lt;br /&gt;
&lt;br /&gt;
Optional Parts&lt;br /&gt;
These are parts which can be plugged into slots in the core to enhance the AC's performance, such as increasing damage resistance to certain types of weapons, increasing the generator capacity, speeding up an FCS's lock-on time, or augmenting the attack power of energy weaponry. Different cores have different numbers of slots for optional parts, and generally more powerful optional parts cost more slots, while those only applied to certain situations are less slot-costly. Optional Parts are present through all 11 PlayStation and PlayStation 2 era Armored Core games, but have been removed from Armored Core 4-onward.&lt;br /&gt;
&lt;br /&gt;
Human PLUS, Overweight, and OP-INTENSIFY&lt;br /&gt;
In fan circles the term &amp;quot;PLOW&amp;quot; is often used to describe ACs operating with Human PLUS or PLUS-like attributes. The term is a compound of &amp;quot;PLUS&amp;quot; and &amp;quot;Overweight&amp;quot;. The term dates back to the original Armored Core, where PLUS and the Overweight features originated. PLUS abilities were &amp;quot;awarded&amp;quot; to players who repeatedly failed missions and accrued a significant loss of credits (-50,000). At this point, an FMV would play of a person (presumably the player's Raven character) undergoing surgical enhancement, and then the game resets from the beginning with the first of the PLUS abilities being unlocked. Repeating his process five more times unlocks the remaining PLUS enhancements. Every one past the fifth up until the eighth will enhance energy performance and capacity significantly. The ability to ignore the weight limit of an AC's parts is unlocked after the storyline is cleared. This ability, known as Overweight, allows the player to equip any part on an AC and still have it be playable in missions.&lt;br /&gt;
&lt;br /&gt;
In Armored Core 3 and Silent Line: Armored Core a special unlockable Optional Part exists known as OP-INTENSIFY, or OP-I for short. This part, awarded upon completion of Armored Core 3’s storyline, allows for the use new features on an AC similar to the &amp;quot;Human PLUS&amp;quot; abilities of the previous games. When equipped, the part automatically takes up every Optional Part slot provided in the Core is it equipped on, and no other Optional Parts can be used while it is equipped. The main drawback of using OP-INTENSIFY comes from being unable to equip any &amp;quot;normal&amp;quot; Optional Parts and rendering the AC vulnerable to factors these parts were designed to guard against. Replaying past missions and completing specific tasks unlocks new abilities and powers up an AC equipped with OP-I. These abilities are:&lt;br /&gt;
*&amp;quot;Blade wave&amp;quot; projection &lt;br /&gt;
*Enhanced energy blade range &lt;br /&gt;
*Enhanced radar abilities &lt;br /&gt;
*All radar abilities added regardless of equipment &lt;br /&gt;
*Able to fire back cannons while moving on leg bases other than tanks and quadrupeds. &lt;br /&gt;
*Enhanced normal cooling (No effect on Forced Cooling Stats) &lt;br /&gt;
*Enhanced boosters &lt;br /&gt;
*Enhanced missile interception &lt;br /&gt;
*Enhanced turning abilities &lt;br /&gt;
*Enhanced targeting abilities &lt;br /&gt;
The OP-INTENSIFY and Human PLUS were removed from later AC games like Nexus, Nine Breaker, and Last Raven, yet enemies like Nexus'’s #1 Arena Raven Genobee still exhibited PLUS-like performance levels and abilities in combat.&lt;br /&gt;
&lt;br /&gt;
The use of OP-INTENSIFY and Human PLUS was a source of controversy within the fan community, particularly among those who play competitively in Armored Core tournaments. The part was looked down upon by some in the community, citing that it was 'unfair' or 'cheating', though some veterans used PLUS and OP-INTENSIFY as well, and many believed that it was possible to use it without being cheap.&lt;br /&gt;
&lt;br /&gt;
Since the removal of PLUS and OP-I in later games, players were no longer granted the special abilities listed above. As for being overweight, it is possible to go beyond weight limits, but the increased weight will slow down an AC's speed greatly, depending on the distance from those limits. However, in Armored Core 4 an AC cannot be deployed if it exceeds its weight limit and there are no secret enhancements that can be unlocked by the player.&lt;br /&gt;
&lt;br /&gt;
Stabilizers (Armored Core 4)&lt;br /&gt;
Stabilizers are small add-ons that can be put on the frame parts of an AC. They are used to offset center of gravity of an AC unit for better control; because AC's are not always symmetrical, stabilizers are almost always needed on a design. Stabilizers have low weight and energy drain, but still hamper a design's stability, energy supply, turning speed, and so on, depending on how many are equipped.&lt;br /&gt;
&lt;br /&gt;
Boost speed and turning are affected by the center of gravity, so a back-heavy AC will be able to move forward faster, and an AC that is heavy on the left will boost and turn to the left faster, but boost and turn slowly to the right. Because of this, close-range designs will forgo moving backwards and put a number of powerful stabilizers on their back so they can close in quickly; designs that use weapons that are dropped quickly will equip stabilizers so the AC is centered when the part is dropped.&lt;br /&gt;
&lt;br /&gt;
Stabilizers can be manually equipped to an AC. If a player doesn't want to manually equip his/her AC with stabilizers, they can choose an option that automatically adds stabilizers to the AC.&lt;/div&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=User_talk:B.O.E.&amp;diff=3562&amp;oldid=prev</id>
		<title>User talk:B.O.E.</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=User_talk:B.O.E.&amp;diff=3562&amp;oldid=prev"/>
				<updated>2009-11-24T21:10:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Nomenclature:&amp;#32;&lt;/span&gt; &lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 21:10, November 24, 2009&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are so few MTs that have names in Armored Core so I guess we have to make them up. The names that I know are from Revolution but that's far from all of them.--[[User:KnightNapier|KnightNapier]] 01:03, November 24, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are so few MTs that have names in Armored Core so I guess we have to make them up. The names that I know are from Revolution but that's far from all of them.--[[User:KnightNapier|KnightNapier]] 01:03, November 24, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:That's what I was thinking.--[[User:KnightNapier|KnightNapier]] 01:23, November 24, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:That's what I was thinking.--[[User:KnightNapier|KnightNapier]] 01:23, November 24, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;::Do you think that you can get pictures for the MT's? I'm slowly working on their individual pages and pictures would be helpful.--[[User:KnightNapier|KnightNapier]] 21:10, November 24, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
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		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Missions_in_Armored_Core_1&amp;diff=3561&amp;oldid=prev</id>
		<title>Missions in Armored Core 1</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Missions_in_Armored_Core_1&amp;diff=3561&amp;oldid=prev"/>
				<updated>2009-11-24T01:40:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

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		&lt;col class='diff-content' /&gt;
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		&lt;col class='diff-content' /&gt;
		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:40, November 24, 2009&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Terrorist Pursuit ]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Terrorist Pursuit ]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Worker Bot Removal]] &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*[[Worker Bot Removal]] &lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;-&lt;/td&gt;
  &lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*Secret Factory Recon
  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;
*&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/span&gt;Secret Factory Recon &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/span&gt;
  &lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Exterminate Organisms (1)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Exterminate Organisms (1)&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Exterminate Organisms (2)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Exterminate Organisms (2)&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>B.O.E.</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Secret_Factory_Recon&amp;diff=3560&amp;oldid=prev</id>
		<title>Secret Factory Recon</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Secret_Factory_Recon&amp;diff=3560&amp;oldid=prev"/>
				<updated>2009-11-24T01:40:21Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;== Synopsis == Requester: Murakumo Millenium  Advance Earnings: 0  Earnings on Success: 32000    == Briefing == &amp;quot;Our intelligence has determined that Chrome has an underground fa…&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Synopsis ==&lt;br /&gt;
Requester: Murakumo Millenium&lt;br /&gt;
&lt;br /&gt;
Advance Earnings: 0&lt;br /&gt;
&lt;br /&gt;
Earnings on Success: 32000&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Briefing ==&lt;br /&gt;
&amp;quot;Our intelligence has determined that Chrome has an underground factory &amp;lt;br /&amp;gt;in the SNOWY REGION of Whiteland. We plan to send our Special Forces to &amp;lt;br /&amp;gt;destroy the factory.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;We are looking for someone to scout out the entrance to the factory in &amp;lt;br /&amp;gt;advance of the attack. Your mission is to find the point of entry and &amp;lt;br /&amp;gt;destroy the door lock system.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;There is no particular need to engage the enemy, but we will pay an &amp;lt;br /&amp;gt;800 C bonus per enemy MT destroyed.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;The main force will attack 6 minutes after you start, so your &amp;lt;br /&amp;gt;executing the mission within this time limit is absolutely necessary &amp;lt;br /&amp;gt;for the surprise attack to succeed.&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;Due to its nature, this mission will be a night maneuver.&amp;quot;&lt;/div&gt;</summary>
		<author><name>B.O.E.</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=User_talk:KnightNapier&amp;diff=3559&amp;oldid=prev</id>
		<title>User talk:KnightNapier</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=User_talk:KnightNapier&amp;diff=3559&amp;oldid=prev"/>
				<updated>2009-11-24T01:32:53Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Nomenclature:&amp;#32;&lt;/span&gt; &lt;/p&gt;

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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:32, November 24, 2009&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Nomenclature ==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Nomenclature ==&lt;/div&gt;&lt;/td&gt;
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I suppose the names for the unamed mt's should be whatever name &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;sound sht eh &lt;/span&gt;most descriptive
  &lt;/div&gt;&lt;/td&gt;
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I suppose the names for the unamed mt's should be whatever name &lt;span class=&quot;diffchange diffchange-inline&quot;&gt;sounds the &lt;/span&gt;most descriptive
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Well, For the mt's in the Rescue Survey team mission (the small mts that shoot pulses) the briefing calls them scrapped security mt's so I suppose they can be known as scrapped mt's&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>B.O.E.</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=User_talk:B.O.E.&amp;diff=3558&amp;oldid=prev</id>
		<title>User talk:B.O.E.</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=User_talk:B.O.E.&amp;diff=3558&amp;oldid=prev"/>
				<updated>2009-11-24T01:23:21Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Nomenclature:&amp;#32;&lt;/span&gt; &lt;/p&gt;

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		&lt;tr valign='top'&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:23, November 24, 2009&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are so few MTs that have names in Armored Core so I guess we have to make them up. The names that I know are from Revolution but that's far from all of them.--[[User:KnightNapier|KnightNapier]] 01:03, November 24, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are so few MTs that have names in Armored Core so I guess we have to make them up. The names that I know are from Revolution but that's far from all of them.--[[User:KnightNapier|KnightNapier]] 01:03, November 24, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;:That's what I was thinking.--[[User:KnightNapier|KnightNapier]] 01:23, November 24, 2009 (UTC)&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Armored_Core:_Project_Phantasma&amp;diff=3557&amp;oldid=prev</id>
		<title>Armored Core: Project Phantasma</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Armored_Core:_Project_Phantasma&amp;diff=3557&amp;oldid=prev"/>
				<updated>2009-11-24T01:22:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:22, November 24, 2009&lt;/td&gt;
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&lt;span class=&quot;diffchange diffchange-inline&quot;&gt;'''Armored Core: Project Phantasma''' is a 1997 video game for the Sony PlayStation. It is the Second part of the Armored Core series.[[Image:Phantasm.jpg|thumb]]&lt;/span&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;'''Armored Core: Project Phantasma''' is a 1997 video game for the Sony PlayStation. It is the Second part of the Armored Core series.&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>B.O.E.</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=File:Ba2a075d46b05f0d59681721ef739239-Armored_Core_Project_Phantasma.jpg&amp;diff=0&amp;oldid=prev</id>
		<title>File:Ba2a075d46b05f0d59681721ef739239-Armored Core Project Phantasma.jpg</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=File:Ba2a075d46b05f0d59681721ef739239-Armored_Core_Project_Phantasma.jpg&amp;diff=0&amp;oldid=prev"/>
				<updated>2009-11-24T01:17:58Z</updated>
		
		<summary type="html">&lt;p&gt;uploaded &quot;[[&lt;a href=&quot;/wiki/File:Ba2a075d46b05f0d59681721ef739239-Armored_Core_Project_Phantasma.jpg&quot; title=&quot;File:Ba2a075d46b05f0d59681721ef739239-Armored Core Project Phantasma.jpg&quot;&gt;File:Ba2a075d46b05f0d59681721ef739239-Armored Core Project Phantasma.jpg&lt;/a&gt;]]&quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>B.O.E.</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=User_talk:KnightNapier&amp;diff=3554&amp;oldid=prev</id>
		<title>User talk:KnightNapier</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=User_talk:KnightNapier&amp;diff=3554&amp;oldid=prev"/>
				<updated>2009-11-24T01:14:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Nomenclature:&amp;#32;&lt;/span&gt; new section&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:14, November 24, 2009&lt;/td&gt;
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  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I think I figured it out tyvm&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I think I figured it out tyvm&lt;/div&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Nomenclature ==&lt;/div&gt;&lt;/td&gt;
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  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;I suppose the names for the unamed mt's should be whatever name sound sht eh most descriptive&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>B.O.E.</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Talk:Armored_Core_Last_Raven&amp;diff=3553&amp;oldid=prev</id>
		<title>Talk:Armored Core Last Raven</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Talk:Armored_Core_Last_Raven&amp;diff=3553&amp;oldid=prev"/>
				<updated>2009-11-24T01:11:47Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#39;Can someone delete this page? I&amp;#39;m sorry that I created it. It&amp;#39;s superfulous.--~~~~&amp;#39;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Can someone delete this page? I'm sorry that I created it. It's superfulous.--[[User:KnightNapier|KnightNapier]] 01:11, November 24, 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

	<entry>
		<id>http://armoredcore.wikia.com/index.php?title=Armored_Core:_Project_Phantasma&amp;diff=3552&amp;oldid=prev</id>
		<title>Armored Core: Project Phantasma</title>
		<link rel="alternate" type="text/html" href="http://armoredcore.wikia.com/index.php?title=Armored_Core:_Project_Phantasma&amp;diff=3552&amp;oldid=prev"/>
				<updated>2009-11-24T01:09:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 01:09, November 24, 2009&lt;/td&gt;
		&lt;/tr&gt;
		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(One intermediate revision not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;One notable aspect regarding the parts (particularly weapons) in the original Armored Core and its two PS1 expansions is that they are by far the most powerful in the series. For example, the original KARASAWA fired faster than most AST Rifles and Pulse Rifles in later games. The FINGER had 3000 ammo, and the Large Missile came in two styles, one that flew like a regular missile (discontinued after Master of Arena), and the traditional slow (though roughly twice as fast as later versions such as those in Last Raven) version. The slow version had ten missiles as opposed to the current four, and was the longest range missile of the first generation.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt; &lt;/td&gt;
  &lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;One notable aspect regarding the parts (particularly weapons) in the original Armored Core and its two PS1 expansions is that they are by far the most powerful in the series. For example, the original KARASAWA fired faster than most AST Rifles and Pulse Rifles in later games. The FINGER had 3000 ammo, and the Large Missile came in two styles, one that flew like a regular missile (discontinued after Master of Arena), and the traditional slow (though roughly twice as fast as later versions such as those in Last Raven) version. The slow version had ten missiles as opposed to the current four, and was the longest range missile of the first generation.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Missions==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;+&lt;/td&gt;
  &lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;[[Armored Core: Project Phantamsa Missions ]]&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>KnightNapier</name></author>	</entry>

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